The Art of Game Design: A Book of Lenses
by Jesse SchellThis foundational text offers a comprehensive look at game design principles through various perspectives, essential for beginners.
Rules of Play: Game Design Fundamentals
by Katie Salen and Eric ZimmermanAn essential guide that explores the core concepts of game design, making it a must-read for aspiring designers.
Game Feel: A Game Designer's Guide to Virtual Sensation
by Steve SwinkThis book dives into the tactile experience of games, bridging the gap between physical and digital, crucial for your project.
The Game Maker's Toolkit: A Guide to Game Design
by Mark BrownThis engaging resource breaks down game mechanics and design principles, helping you understand what makes games fun.
Designing Games: A Guide to Engineering Experiences
by Tynan SylvesterSylvester's insights on creating engaging experiences will enhance your understanding of player interaction in games.
Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games
by Ian BogostA thought-provoking examination of play that encourages creativity and innovation in your game design process.
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
by Tracy FullertonThis practical guide emphasizes playtesting and iteration, aligning perfectly with your course's focus on prototyping.
The Game Design Reader: A Rules of Play Anthology
by Katie Salen and Eric ZimmermanA collection of essays that provide diverse perspectives on game design, enriching your understanding of the field.