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UNREAL ENGINE#1

A powerful game engine used for creating 3D games, offering advanced features for AI and multiplayer design.

AI PROGRAMMING#2

The process of creating algorithms that enable non-player characters to exhibit intelligent behaviors in games.

MULTIPLAYER DESIGN#3

The methodology of developing games that allow multiple players to interact in real-time, enhancing player engagement.

GAME OPTIMIZATION#4

Techniques used to improve game performance, ensuring smooth gameplay across various platforms.

GAME DEPLOYMENT#5

The final process of packaging and distributing a game to various platforms for public access.

BEHAVIOR TREES#6

A data structure used in AI programming to model complex behaviors in a hierarchical manner.

NETWORK REPLICATION#7

The process of synchronizing game state across multiple players in a multiplayer environment.

PROFILING TOOLS#8

Software tools that help identify performance bottlenecks in games for optimization.

VERSION CONTROL#9

A system that manages changes to source code, allowing collaboration and tracking of project history.

AI PERCEPTION SYSTEMS#10

Systems that enable AI characters to sense their environment and react accordingly.

LAG COMPENSATION#11

Techniques used in multiplayer games to minimize the impact of network latency on gameplay.

CROSS-PLATFORM TESTING#12

The practice of ensuring a game functions correctly across different hardware and operating systems.

MEMORY MANAGEMENT#13

Strategies for efficiently using memory resources in a game to prevent performance issues.

DOCUMENTATION#14

The process of recording the development process, including design choices and technical specifications.

ALPHA TESTING#15

The initial phase of testing a game where developers identify bugs and issues before public release.

BETA TESTING#16

The phase where a game is tested by external users to gather feedback and identify remaining issues.

PROJECT SCOPE#17

The defined boundaries and objectives of a game development project, guiding the development process.

DEPLOYMENT CHECKLIST#18

A list of tasks and requirements to ensure a game is ready for release on various platforms.

DYNAMIC DECISION-MAKING#19

A method in AI where characters make real-time decisions based on changing game conditions.

LOBBY SYSTEMS#20

Features in multiplayer games that allow players to gather and organize before starting a game.

GAME COMPONENTS#21

The various elements that make up a game, including graphics, sound, and gameplay mechanics.

FINAL REVIEW#22

The last evaluation of a game before its public release, ensuring all features function as intended.

PRESENTATION SKILLS#23

Techniques for effectively communicating a game project and its features to an audience.

REFLECTIVE PRACTICE#24

The process of analyzing one's own work and experiences to improve future performance.

COLLABORATIVE DESIGN#25

Working with others to create game features, leveraging diverse skills and perspectives.