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UNREAL ENGINE#1
A powerful game engine used for creating 3D games, offering advanced features for AI and multiplayer design.
AI PROGRAMMING#2
The process of creating algorithms that enable non-player characters to exhibit intelligent behaviors in games.
MULTIPLAYER DESIGN#3
The methodology of developing games that allow multiple players to interact in real-time, enhancing player engagement.
GAME OPTIMIZATION#4
Techniques used to improve game performance, ensuring smooth gameplay across various platforms.
GAME DEPLOYMENT#5
The final process of packaging and distributing a game to various platforms for public access.
BEHAVIOR TREES#6
A data structure used in AI programming to model complex behaviors in a hierarchical manner.
NETWORK REPLICATION#7
The process of synchronizing game state across multiple players in a multiplayer environment.
PROFILING TOOLS#8
Software tools that help identify performance bottlenecks in games for optimization.
VERSION CONTROL#9
A system that manages changes to source code, allowing collaboration and tracking of project history.
AI PERCEPTION SYSTEMS#10
Systems that enable AI characters to sense their environment and react accordingly.
LAG COMPENSATION#11
Techniques used in multiplayer games to minimize the impact of network latency on gameplay.
CROSS-PLATFORM TESTING#12
The practice of ensuring a game functions correctly across different hardware and operating systems.
MEMORY MANAGEMENT#13
Strategies for efficiently using memory resources in a game to prevent performance issues.
DOCUMENTATION#14
The process of recording the development process, including design choices and technical specifications.
ALPHA TESTING#15
The initial phase of testing a game where developers identify bugs and issues before public release.
BETA TESTING#16
The phase where a game is tested by external users to gather feedback and identify remaining issues.
PROJECT SCOPE#17
The defined boundaries and objectives of a game development project, guiding the development process.
DEPLOYMENT CHECKLIST#18
A list of tasks and requirements to ensure a game is ready for release on various platforms.
DYNAMIC DECISION-MAKING#19
A method in AI where characters make real-time decisions based on changing game conditions.
LOBBY SYSTEMS#20
Features in multiplayer games that allow players to gather and organize before starting a game.
GAME COMPONENTS#21
The various elements that make up a game, including graphics, sound, and gameplay mechanics.
FINAL REVIEW#22
The last evaluation of a game before its public release, ensuring all features function as intended.
PRESENTATION SKILLS#23
Techniques for effectively communicating a game project and its features to an audience.
REFLECTIVE PRACTICE#24
The process of analyzing one's own work and experiences to improve future performance.
COLLABORATIVE DESIGN#25
Working with others to create game features, leveraging diverse skills and perspectives.