Quick Navigation
GAME DESIGN#1
The process of creating rules, mechanics, and themes for games, focusing on player experience.
BOARD GAME#2
A tabletop game that involves pieces or cards and is played on a defined surface with specific rules.
PROTOTYPING#3
The act of creating a preliminary version of a game to test concepts and mechanics.
PLAYTESTING#4
The process of testing a game prototype with players to gather feedback and improve the design.
GAME MECHANICS#5
The rules and systems that govern gameplay, influencing player interaction and experience.
THEME#6
The narrative or setting of a game that provides context and engages players emotionally.
PLAYER INTERACTION#7
How players engage with each other and the game, influencing strategy and enjoyment.
ITERATIVE DESIGN#8
A design approach that involves repeated testing and refinement based on feedback.
FEEDBACK ANALYSIS#9
Evaluating comments and suggestions from playtesters to make informed design decisions.
MARKET TRENDS#10
Current patterns and preferences in the gaming industry that influence game design.
MECHANICS CHART#11
A visual representation of how different game mechanics interact and affect gameplay.
NARRATIVE STRUCTURE#12
The framework that outlines the story and flow of a game, guiding player experience.
MATERIALS FOR PROTOTYPING#13
Various items used to create a game prototype, such as cardboard, paper, and tokens.
ROUGH PROTOTYPE#14
An early version of a game that is functional but not polished, used for initial testing.
PLAYTESTING PLAN#15
A structured approach to conducting playtesting sessions, outlining goals and methods.
MARKETING STRATEGY#16
A plan to promote and sell a game, including target audience and distribution methods.
MOOD BOARD#17
A visual tool used to convey the theme and aesthetic of a game through images and colors.
FUNCTIONALITY TESTING#18
Evaluating whether a prototype works as intended during playtesting.
COLLABORATIVE SKILLS#19
Abilities that enhance teamwork and communication during the design and playtesting process.
GAME PORTFOLIO#20
A collection of a designer's work showcasing their skills and creativity in game design.
DESIGN PRINCIPLES#21
Fundamental guidelines that inform effective game design, enhancing player engagement.
ENGAGEMENT#22
The level of interest and involvement a player has with a game, influenced by mechanics and theme.
CREATIVE THINKING#23
The ability to generate innovative ideas and solutions in the game design process.
CONSTRUCTIVE FEEDBACK#24
Helpful criticism aimed at improving a game's design based on player experiences.
COMPETITIVE MARKET#25
The landscape of the board game industry where multiple games vie for player attention.