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GAME DESIGN#1

The process of creating rules, mechanics, and themes for games, focusing on player experience.

BOARD GAME#2

A tabletop game that involves pieces or cards and is played on a defined surface with specific rules.

PROTOTYPING#3

The act of creating a preliminary version of a game to test concepts and mechanics.

PLAYTESTING#4

The process of testing a game prototype with players to gather feedback and improve the design.

GAME MECHANICS#5

The rules and systems that govern gameplay, influencing player interaction and experience.

THEME#6

The narrative or setting of a game that provides context and engages players emotionally.

PLAYER INTERACTION#7

How players engage with each other and the game, influencing strategy and enjoyment.

ITERATIVE DESIGN#8

A design approach that involves repeated testing and refinement based on feedback.

FEEDBACK ANALYSIS#9

Evaluating comments and suggestions from playtesters to make informed design decisions.

MECHANICS CHART#11

A visual representation of how different game mechanics interact and affect gameplay.

NARRATIVE STRUCTURE#12

The framework that outlines the story and flow of a game, guiding player experience.

MATERIALS FOR PROTOTYPING#13

Various items used to create a game prototype, such as cardboard, paper, and tokens.

ROUGH PROTOTYPE#14

An early version of a game that is functional but not polished, used for initial testing.

PLAYTESTING PLAN#15

A structured approach to conducting playtesting sessions, outlining goals and methods.

MARKETING STRATEGY#16

A plan to promote and sell a game, including target audience and distribution methods.

MOOD BOARD#17

A visual tool used to convey the theme and aesthetic of a game through images and colors.

FUNCTIONALITY TESTING#18

Evaluating whether a prototype works as intended during playtesting.

COLLABORATIVE SKILLS#19

Abilities that enhance teamwork and communication during the design and playtesting process.

GAME PORTFOLIO#20

A collection of a designer's work showcasing their skills and creativity in game design.

DESIGN PRINCIPLES#21

Fundamental guidelines that inform effective game design, enhancing player engagement.

ENGAGEMENT#22

The level of interest and involvement a player has with a game, influenced by mechanics and theme.

CREATIVE THINKING#23

The ability to generate innovative ideas and solutions in the game design process.

CONSTRUCTIVE FEEDBACK#24

Helpful criticism aimed at improving a game's design based on player experiences.

COMPETITIVE MARKET#25

The landscape of the board game industry where multiple games vie for player attention.