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REINFORCEMENT LEARNING#1
A type of machine learning where agents learn by interacting with environments to maximize cumulative rewards.
Q-LEARNING#2
A model-free reinforcement learning algorithm that learns the value of actions in states to inform decision-making.
DEEP Q-NETWORKS (DQNS)#3
An extension of Q-learning that uses deep neural networks to approximate Q-values for complex environments.
INTELLIGENT AGENTS#4
Autonomous entities that perceive their environment and take actions to achieve specific goals.
GAME THEORY#5
A mathematical framework for modeling strategic interactions among rational decision-makers.
VALUE FUNCTION#6
A function that estimates the expected return or value of being in a given state.
EXPLORATION vs. EXPLOITATION#7
The dilemma of choosing between exploring new actions or exploiting known rewarding actions.
REWARD SIGNAL#8
Feedback received from the environment that indicates the success of an action taken by the agent.
DISCOUNT FACTOR#9
A parameter that determines the present value of future rewards, balancing short-term and long-term gains.
POLICY#10
A strategy or mapping from states to actions that defines the agent's behavior.
SARSA#11
An on-policy reinforcement learning algorithm that updates the action-value function based on the current policy.
DEEP LEARNING#12
A subset of machine learning that uses neural networks with many layers to model complex patterns.
BELLMAN EQUATION#13
A fundamental recursive equation used to compute the value function in reinforcement learning.
EXPERIENCE REPLAY#14
A technique where past experiences are stored and reused to improve learning efficiency.
TARGET NETWORK#15
A separate neural network used in DQNs to stabilize learning by providing consistent target values.
MODEL-BASED REINFORCEMENT LEARNING#16
An approach that builds a model of the environment to predict outcomes and improve learning.
HYPERPARAMETERS#17
Parameters set before training that govern the learning process, such as learning rate and discount factor.
TRANSFER LEARNING#18
Applying knowledge gained in one task to improve learning in a related task.
FUNCTION APPROXIMATION#19
Using a function to estimate value functions or policies when dealing with large state spaces.
MULTI-AGENT SYSTEMS#20
Systems where multiple agents interact, often requiring coordination and competition.
SIMULATION ENVIRONMENT#21
A virtual space where agents can interact, learn, and be evaluated without real-world consequences.
PERFORMANCE EVALUATION#22
The process of assessing an agent's effectiveness based on predefined metrics and benchmarks.
DEBUGGING#23
The process of identifying and resolving errors or issues in code during implementation.
OPTIMIZATION#24
The practice of improving the performance and efficiency of algorithms or models.
AGENT-BASED MODELING#25
A simulation modeling technique that focuses on individual agents and their interactions.