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REINFORCEMENT LEARNING#1

A type of machine learning where agents learn by interacting with environments to maximize cumulative rewards.

Q-LEARNING#2

A model-free reinforcement learning algorithm that learns the value of actions in states to inform decision-making.

DEEP Q-NETWORKS (DQNS)#3

An extension of Q-learning that uses deep neural networks to approximate Q-values for complex environments.

INTELLIGENT AGENTS#4

Autonomous entities that perceive their environment and take actions to achieve specific goals.

GAME THEORY#5

A mathematical framework for modeling strategic interactions among rational decision-makers.

VALUE FUNCTION#6

A function that estimates the expected return or value of being in a given state.

EXPLORATION vs. EXPLOITATION#7

The dilemma of choosing between exploring new actions or exploiting known rewarding actions.

REWARD SIGNAL#8

Feedback received from the environment that indicates the success of an action taken by the agent.

DISCOUNT FACTOR#9

A parameter that determines the present value of future rewards, balancing short-term and long-term gains.

POLICY#10

A strategy or mapping from states to actions that defines the agent's behavior.

SARSA#11

An on-policy reinforcement learning algorithm that updates the action-value function based on the current policy.

DEEP LEARNING#12

A subset of machine learning that uses neural networks with many layers to model complex patterns.

BELLMAN EQUATION#13

A fundamental recursive equation used to compute the value function in reinforcement learning.

EXPERIENCE REPLAY#14

A technique where past experiences are stored and reused to improve learning efficiency.

TARGET NETWORK#15

A separate neural network used in DQNs to stabilize learning by providing consistent target values.

MODEL-BASED REINFORCEMENT LEARNING#16

An approach that builds a model of the environment to predict outcomes and improve learning.

HYPERPARAMETERS#17

Parameters set before training that govern the learning process, such as learning rate and discount factor.

TRANSFER LEARNING#18

Applying knowledge gained in one task to improve learning in a related task.

FUNCTION APPROXIMATION#19

Using a function to estimate value functions or policies when dealing with large state spaces.

MULTI-AGENT SYSTEMS#20

Systems where multiple agents interact, often requiring coordination and competition.

SIMULATION ENVIRONMENT#21

A virtual space where agents can interact, learn, and be evaluated without real-world consequences.

PERFORMANCE EVALUATION#22

The process of assessing an agent's effectiveness based on predefined metrics and benchmarks.

DEBUGGING#23

The process of identifying and resolving errors or issues in code during implementation.

OPTIMIZATION#24

The practice of improving the performance and efficiency of algorithms or models.

AGENT-BASED MODELING#25

A simulation modeling technique that focuses on individual agents and their interactions.