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DIGITAL ART#1

Art created using digital tools, such as software and tablets, allowing for versatile and innovative designs.

PHOTOSHOP#2

A widely-used digital art software for editing images and creating graphics, essential for game art.

ILLUSTRATOR#3

Adobe software focused on vector graphics, ideal for creating scalable art assets for games.

CONCEPT ART#4

Visual representations of ideas and designs for characters, environments, and assets in games.

CHARACTER DESIGN#5

The process of creating unique characters, focusing on their appearance, personality, and backstory.

ENVIRONMENT DESIGN#6

The art of designing immersive and visually appealing settings in which game actions occur.

USER INTERFACE (UI)#7

The means by which players interact with the game, including menus, buttons, and HUD elements.

COLOR THEORY#8

The study of how colors interact, used to create visually appealing and mood-appropriate art.

COMPOSITION#9

The arrangement of visual elements in a piece of art, crucial for guiding the viewer's eye.

PORTFOLIO#10

A collection of an artist's work, showcasing skills and style, essential for job applications.

SKETCHING#11

The act of making quick, rough drawings to explore ideas and concepts in game art.

PROPORTION#12

The relationship between the sizes of different parts of a character or object, important for realism.

ANATOMY#13

The study of the structure of living beings, crucial for creating believable character designs.

TEXTURES#14

Surface qualities that give depth and detail to 3D models and environments in games.

BRUSHES#15

Digital tools in art software that simulate traditional painting and drawing techniques.

WIRFRAME#16

A basic visual guide used in UI design to outline the structure of a digital interface.

MOOD BOARD#17

A collage of images and colors used to convey the desired feel and style of a project.

ITERATION#18

The process of refining designs through repeated revisions based on feedback and self-assessment.

FEEDBACK LOOP#19

A process where feedback is given and received to improve designs and artistic skills.

DIGITAL MOCKUP#20

A visual representation of a design concept created digitally, often used for UI layouts.

FINAL ASSET#21

The completed digital artwork or design ready for use in a game or project.

GAME ART#22

Visual elements created for video games, including characters, environments, and UI components.

CREATIVITY#23

The ability to generate original ideas and concepts, essential for successful game art.

TECHNICAL SKILLS#24

The proficiency in using tools and techniques required for creating digital art.

SELF-ASSESSMENT#25

A reflective process where students evaluate their own work against set criteria.

EXPRESSIONS#26

Facial features and body language used in character design to convey emotions and personality.