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DIGITAL ART#1
Art created using digital tools, such as software and tablets, allowing for versatile and innovative designs.
PHOTOSHOP#2
A widely-used digital art software for editing images and creating graphics, essential for game art.
ILLUSTRATOR#3
Adobe software focused on vector graphics, ideal for creating scalable art assets for games.
CONCEPT ART#4
Visual representations of ideas and designs for characters, environments, and assets in games.
CHARACTER DESIGN#5
The process of creating unique characters, focusing on their appearance, personality, and backstory.
ENVIRONMENT DESIGN#6
The art of designing immersive and visually appealing settings in which game actions occur.
USER INTERFACE (UI)#7
The means by which players interact with the game, including menus, buttons, and HUD elements.
COLOR THEORY#8
The study of how colors interact, used to create visually appealing and mood-appropriate art.
COMPOSITION#9
The arrangement of visual elements in a piece of art, crucial for guiding the viewer's eye.
PORTFOLIO#10
A collection of an artist's work, showcasing skills and style, essential for job applications.
SKETCHING#11
The act of making quick, rough drawings to explore ideas and concepts in game art.
PROPORTION#12
The relationship between the sizes of different parts of a character or object, important for realism.
ANATOMY#13
The study of the structure of living beings, crucial for creating believable character designs.
TEXTURES#14
Surface qualities that give depth and detail to 3D models and environments in games.
BRUSHES#15
Digital tools in art software that simulate traditional painting and drawing techniques.
WIRFRAME#16
A basic visual guide used in UI design to outline the structure of a digital interface.
MOOD BOARD#17
A collage of images and colors used to convey the desired feel and style of a project.
ITERATION#18
The process of refining designs through repeated revisions based on feedback and self-assessment.
FEEDBACK LOOP#19
A process where feedback is given and received to improve designs and artistic skills.
DIGITAL MOCKUP#20
A visual representation of a design concept created digitally, often used for UI layouts.
FINAL ASSET#21
The completed digital artwork or design ready for use in a game or project.
GAME ART#22
Visual elements created for video games, including characters, environments, and UI components.
CREATIVITY#23
The ability to generate original ideas and concepts, essential for successful game art.
TECHNICAL SKILLS#24
The proficiency in using tools and techniques required for creating digital art.
SELF-ASSESSMENT#25
A reflective process where students evaluate their own work against set criteria.
EXPRESSIONS#26
Facial features and body language used in character design to convey emotions and personality.