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REACT NATIVE#1
A JavaScript framework for building mobile apps using React, allowing developers to create apps for both iOS and Android.
EDUCATIONAL PSYCHOLOGY#2
The study of how people learn, focusing on the methods and processes that enhance learning and retention.
USER EXPERIENCE (UX) DESIGN#3
The process of enhancing user satisfaction by improving the usability and accessibility of an app.
GAMIFICATION#4
The integration of game elements into non-game contexts to increase engagement and motivation.
LITERACY SKILLS#5
The ability to read, write, and understand information, crucial for effective communication and learning.
PROTOTYPING#6
Creating a preliminary model of an app to visualize its design and functionality before full development.
NAVIGATION#7
The system that allows users to move through an app, essential for usability and user experience.
INTERACTIVE ELEMENTS#8
Features in an app that allow users to engage actively, such as quizzes and games.
USER PERSONA#9
A fictional character that represents a user type, helping developers understand target audience needs.
USABILITY TESTING#10
Evaluating an app by testing it with real users to identify areas for improvement.
ITERATIVE DESIGN#11
A cyclical design process where feedback is used to continuously improve and refine an app.
MOBILE APP DEVELOPMENT#12
The process of creating software applications that run on mobile devices.
DEVELOPMENT ENVIRONMENT#13
The setup of tools and software used by developers to build and test applications.
KEY GAME MECHANICS#14
Fundamental elements of games, like points and levels, that enhance user engagement.
DOCUMENTATION#15
Written records that explain the app’s features, design choices, and user instructions.
MARKETING PLAN#16
A strategy for promoting the app to its target audience, including channels and messaging.
FEEDBACK MECHANISM#17
Methods for gathering user opinions on an app's functionality and design.
EDUCATIONAL CONTENT#18
Information and activities designed to teach specific skills or knowledge.
WIREFRAMING#19
Creating a blueprint of an app's layout, focusing on structure and functionality.
FINAL REVIEW#20
The last evaluation of the app before launch, ensuring all features work as intended.
LAUNCH STRATEGY#21
A plan for releasing the app to the public, including marketing and user engagement tactics.
CHILD-CENTERED DESIGN#22
Designing apps with a focus on the needs and preferences of young users.
PROGRESS TRACKING#23
Features that allow users to monitor their learning journey and achievements.
INTERACTIVE GAMES#24
Games designed to engage users actively, often used to reinforce learning in educational apps.
EDUCATIONAL TECHNOLOGY#25
The use of technology to facilitate learning and improve educational outcomes.
DEVELOPMENT TOOLS#26
Software and resources that assist developers in creating and testing apps.