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REACT NATIVE#1

A JavaScript framework for building mobile apps using React, allowing developers to create apps for both iOS and Android.

EDUCATIONAL PSYCHOLOGY#2

The study of how people learn, focusing on the methods and processes that enhance learning and retention.

USER EXPERIENCE (UX) DESIGN#3

The process of enhancing user satisfaction by improving the usability and accessibility of an app.

GAMIFICATION#4

The integration of game elements into non-game contexts to increase engagement and motivation.

LITERACY SKILLS#5

The ability to read, write, and understand information, crucial for effective communication and learning.

PROTOTYPING#6

Creating a preliminary model of an app to visualize its design and functionality before full development.

NAVIGATION#7

The system that allows users to move through an app, essential for usability and user experience.

INTERACTIVE ELEMENTS#8

Features in an app that allow users to engage actively, such as quizzes and games.

USER PERSONA#9

A fictional character that represents a user type, helping developers understand target audience needs.

USABILITY TESTING#10

Evaluating an app by testing it with real users to identify areas for improvement.

ITERATIVE DESIGN#11

A cyclical design process where feedback is used to continuously improve and refine an app.

MOBILE APP DEVELOPMENT#12

The process of creating software applications that run on mobile devices.

DEVELOPMENT ENVIRONMENT#13

The setup of tools and software used by developers to build and test applications.

KEY GAME MECHANICS#14

Fundamental elements of games, like points and levels, that enhance user engagement.

DOCUMENTATION#15

Written records that explain the app’s features, design choices, and user instructions.

MARKETING PLAN#16

A strategy for promoting the app to its target audience, including channels and messaging.

FEEDBACK MECHANISM#17

Methods for gathering user opinions on an app's functionality and design.

EDUCATIONAL CONTENT#18

Information and activities designed to teach specific skills or knowledge.

WIREFRAMING#19

Creating a blueprint of an app's layout, focusing on structure and functionality.

FINAL REVIEW#20

The last evaluation of the app before launch, ensuring all features work as intended.

LAUNCH STRATEGY#21

A plan for releasing the app to the public, including marketing and user engagement tactics.

CHILD-CENTERED DESIGN#22

Designing apps with a focus on the needs and preferences of young users.

PROGRESS TRACKING#23

Features that allow users to monitor their learning journey and achievements.

INTERACTIVE GAMES#24

Games designed to engage users actively, often used to reinforce learning in educational apps.

EDUCATIONAL TECHNOLOGY#25

The use of technology to facilitate learning and improve educational outcomes.

DEVELOPMENT TOOLS#26

Software and resources that assist developers in creating and testing apps.