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DESIGN THINKING#1
A user-centered approach to problem-solving that emphasizes empathy and iterative design.
USER PERSONA#2
A fictional representation of a target user, created to guide design decisions based on user needs.
WIREFRAMING#3
The process of creating a low-fidelity visual representation of an app's layout and functionality.
PROTOTYPING#4
The creation of an interactive model of an app to test and validate design concepts.
USER TESTING#5
A technique to evaluate a product by testing it with real users to gather feedback.
ITERATIVE DESIGN#6
A design process that involves repeated cycles of prototyping, testing, and refining.
LOW-FIDELITY PROTOTYPE#7
A basic version of a prototype that focuses on layout and functionality rather than visual details.
HIGH-FIDELITY PROTOTYPE#8
A detailed and interactive version of a prototype that closely resembles the final product.
USER FLOW#9
A visual representation of the steps a user takes to complete a task within an app.
USABILITY TESTING#10
A method to evaluate a product's ease of use by observing real users during testing.
DESIGN ITERATION#11
The process of refining a design based on user feedback and testing results.
FEEDBACK LOOP#12
A system where user feedback is continuously integrated into the design process.
MOBILE USER INTERFACE (UI)#13
The visual elements and layout that users interact with on a mobile device.
UX/UI DESIGN#14
The combined fields of User Experience (UX) and User Interface (UI) design, focused on creating effective user interactions.
Figma#15
A popular web-based design tool used for wireframing, prototyping, and collaboration.
Sketch#16
A vector-based design tool primarily used for UI and UX design, popular among mobile app designers.
USER RESEARCH#17
The process of understanding user needs and behaviors through various research methods.
PROTOTYPING TOOLS#18
Software applications that enable designers to create interactive prototypes for testing.
DESIGN PRINCIPLES#19
Fundamental guidelines that inform and shape effective design decisions.
AGILE METHODOLOGY#20
A project management approach that emphasizes flexibility and iterative progress.
A/B TESTING#21
A method of comparing two versions of a design to determine which performs better.
INTERACTION DESIGN#22
The design of interactive elements within an app to enhance user experience.
VISUAL HIERARCHY#23
The arrangement of design elements to guide users' attention and improve usability.
CREATIVE BRIEF#24
A document that outlines the objectives, audience, and requirements for a design project.
DESIGN SYSTEM#25
A collection of reusable components and guidelines that ensure consistency across a product.