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DESIGN THINKING#1

A user-centered approach to problem-solving that emphasizes empathy and iterative design.

USER PERSONA#2

A fictional representation of a target user, created to guide design decisions based on user needs.

WIREFRAMING#3

The process of creating a low-fidelity visual representation of an app's layout and functionality.

PROTOTYPING#4

The creation of an interactive model of an app to test and validate design concepts.

USER TESTING#5

A technique to evaluate a product by testing it with real users to gather feedback.

ITERATIVE DESIGN#6

A design process that involves repeated cycles of prototyping, testing, and refining.

LOW-FIDELITY PROTOTYPE#7

A basic version of a prototype that focuses on layout and functionality rather than visual details.

HIGH-FIDELITY PROTOTYPE#8

A detailed and interactive version of a prototype that closely resembles the final product.

USER FLOW#9

A visual representation of the steps a user takes to complete a task within an app.

USABILITY TESTING#10

A method to evaluate a product's ease of use by observing real users during testing.

DESIGN ITERATION#11

The process of refining a design based on user feedback and testing results.

FEEDBACK LOOP#12

A system where user feedback is continuously integrated into the design process.

MOBILE USER INTERFACE (UI)#13

The visual elements and layout that users interact with on a mobile device.

UX/UI DESIGN#14

The combined fields of User Experience (UX) and User Interface (UI) design, focused on creating effective user interactions.

Figma#15

A popular web-based design tool used for wireframing, prototyping, and collaboration.

Sketch#16

A vector-based design tool primarily used for UI and UX design, popular among mobile app designers.

USER RESEARCH#17

The process of understanding user needs and behaviors through various research methods.

PROTOTYPING TOOLS#18

Software applications that enable designers to create interactive prototypes for testing.

DESIGN PRINCIPLES#19

Fundamental guidelines that inform and shape effective design decisions.

AGILE METHODOLOGY#20

A project management approach that emphasizes flexibility and iterative progress.

A/B TESTING#21

A method of comparing two versions of a design to determine which performs better.

INTERACTION DESIGN#22

The design of interactive elements within an app to enhance user experience.

VISUAL HIERARCHY#23

The arrangement of design elements to guide users' attention and improve usability.

CREATIVE BRIEF#24

A document that outlines the objectives, audience, and requirements for a design project.

DESIGN SYSTEM#25

A collection of reusable components and guidelines that ensure consistency across a product.