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USER EXPERIENCE (UX)#1
The overall experience a user has when interacting with an app, focusing on ease of use and satisfaction.
ENERGY HEALING#2
A holistic practice that involves channeling energy to promote healing and balance in the body.
APP DEVELOPMENT#3
The process of creating software applications for mobile devices, involving design, coding, and testing.
DIGITAL RESOURCE#4
An online tool or application designed to assist users in accessing information or services.
MARKETING STRATEGY#5
A plan to promote a product or service, targeting specific audiences to maximize reach and engagement.
USER RESEARCH#6
The process of gathering insights about users' needs, behaviors, and preferences to inform design decisions.
CONTENT CURATION#7
The selection and organization of relevant information and resources for a specific audience or purpose.
WIREFRAMING#8
Creating a visual guide that represents the skeletal framework of an app, focusing on layout and functionality.
BETA TESTING#9
A phase in app development where a preliminary version is tested by users to identify bugs and gather feedback.
INSTRUCTIONAL DESIGN#10
The practice of creating educational resources and experiences in a systematic and efficient way.
FEEDBACK LOOP#11
A process where user feedback is continuously collected and analyzed to improve the app.
VERSION CONTROL#12
A system for managing changes to code, allowing multiple developers to collaborate effectively.
USER PERSONA#13
A fictional character that represents a segment of users, helping designers understand their needs and goals.
ENGAGEMENT STRATEGY#14
Techniques used to maintain user interest and interaction with an app over time.
COMMUNITY ENGAGEMENT#15
Building relationships and interactions with users to foster a supportive environment.
HOLISTIC HEALTH#16
An approach to wellness that considers the whole person—mind, body, and spirit.
PROTOTYPING#17
Creating an early model of the app to test concepts and features before full development.
USABILITY TESTING#18
Evaluating an app's interface by testing it with real users to identify usability issues.
SOCIAL MEDIA MARKETING#19
Using social platforms to promote products and engage with potential users.
APP FRAMEWORK#20
A software framework that provides a foundation for building applications, simplifying development.
LAUNCH STRATEGY#21
A plan for introducing the app to the market, ensuring visibility and user adoption.
ANALYTICS#22
Tools and methods used to collect and analyze data about user behavior and app performance.
DIGITAL PLATFORM#23
An online environment that facilitates the interaction between users and applications.
TECHNOLOGICAL TOOLS#24
Software and hardware used to develop, manage, and enhance applications.
INTEGRATION#25
Combining various components or techniques into a cohesive app to enhance functionality.