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3D MODELING#1
The process of creating a three-dimensional representation of a physical object using specialized software like Fusion 360.
AUTODESK FUSION 360#2
A cloud-based 3D CAD, CAM, and CAE tool for product design and manufacturing, enabling collaborative design.
PARAMETRIC MODELING#3
A modeling technique where dimensions and relationships define the model, allowing easy adjustments.
SURFACE MODELING#4
Creating complex shapes by defining surfaces rather than solid volumes, useful for aesthetic designs.
ASSEMBLY FEATURES#5
Components that allow multiple parts to fit together in a model, crucial for prototyping.
ITERATIVE DESIGN PROCESS#6
A repetitive approach to design that incorporates feedback and improvements at each stage.
MATERIAL PROPERTIES#7
Characteristics of materials, such as strength and flexibility, that affect their suitability for design.
MATERIAL SELECTION#8
The process of choosing appropriate materials based on their properties and design requirements.
RENDERING#9
The process of generating a photorealistic image from a 3D model, enhancing visual communication.
LIGHTING TECHNIQUES#10
Methods used in rendering to simulate natural light, enhancing the realism of visualizations.
SLICING SOFTWARE#11
Software that converts 3D models into instructions for 3D printers, essential for successful printing.
3D PRINTING#12
A manufacturing process that creates physical objects layer by layer from digital models.
PROTOTYPING#13
The act of creating a preliminary model of a product to test and validate design concepts.
VISUAL COMMUNICATION#14
The use of visual elements to convey information effectively, crucial in product design presentations.
COMPARATIVE ANALYSIS#15
Evaluating different materials or designs against each other to determine the best option.
POST-PROCESSING#16
Techniques applied after rendering to enhance images, such as adjusting colors and adding effects.
USER MANUAL DEVELOPMENT#17
Creating documentation that explains how to use a product, often accompanying prototypes.
MOCK PRESENTATIONS#18
Practice presentations used to simulate real-world scenarios and gather feedback on design.
FINAL REVIEW#19
The last evaluation of a design before finalizing, ensuring all aspects meet project goals.
FUNCTIONAL PROTOTYPE#20
A working model of a product that demonstrates its functionality and design.
DESIGN CAPABILITIES#21
The skills and techniques that allow a designer to create effective and innovative products.
EVALUATION RUBRICS#22
Criteria used to assess student assignments, focusing on creativity and technical execution.
REAL-WORLD APPLICATIONS#23
Practical uses of design skills and prototypes in actual industry scenarios.
VISUALIZATION PORTFOLIO#24
A collection of rendered images and projects showcasing a designer's skills and style.