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3D MODELING#1

The process of creating a three-dimensional representation of a physical object using specialized software like Fusion 360.

AUTODESK FUSION 360#2

A cloud-based 3D CAD, CAM, and CAE tool for product design and manufacturing, enabling collaborative design.

PARAMETRIC MODELING#3

A modeling technique where dimensions and relationships define the model, allowing easy adjustments.

SURFACE MODELING#4

Creating complex shapes by defining surfaces rather than solid volumes, useful for aesthetic designs.

ASSEMBLY FEATURES#5

Components that allow multiple parts to fit together in a model, crucial for prototyping.

ITERATIVE DESIGN PROCESS#6

A repetitive approach to design that incorporates feedback and improvements at each stage.

MATERIAL PROPERTIES#7

Characteristics of materials, such as strength and flexibility, that affect their suitability for design.

MATERIAL SELECTION#8

The process of choosing appropriate materials based on their properties and design requirements.

RENDERING#9

The process of generating a photorealistic image from a 3D model, enhancing visual communication.

LIGHTING TECHNIQUES#10

Methods used in rendering to simulate natural light, enhancing the realism of visualizations.

SLICING SOFTWARE#11

Software that converts 3D models into instructions for 3D printers, essential for successful printing.

3D PRINTING#12

A manufacturing process that creates physical objects layer by layer from digital models.

PROTOTYPING#13

The act of creating a preliminary model of a product to test and validate design concepts.

VISUAL COMMUNICATION#14

The use of visual elements to convey information effectively, crucial in product design presentations.

COMPARATIVE ANALYSIS#15

Evaluating different materials or designs against each other to determine the best option.

POST-PROCESSING#16

Techniques applied after rendering to enhance images, such as adjusting colors and adding effects.

USER MANUAL DEVELOPMENT#17

Creating documentation that explains how to use a product, often accompanying prototypes.

MOCK PRESENTATIONS#18

Practice presentations used to simulate real-world scenarios and gather feedback on design.

FINAL REVIEW#19

The last evaluation of a design before finalizing, ensuring all aspects meet project goals.

FUNCTIONAL PROTOTYPE#20

A working model of a product that demonstrates its functionality and design.

DESIGN CAPABILITIES#21

The skills and techniques that allow a designer to create effective and innovative products.

EVALUATION RUBRICS#22

Criteria used to assess student assignments, focusing on creativity and technical execution.

REAL-WORLD APPLICATIONS#23

Practical uses of design skills and prototypes in actual industry scenarios.

VISUALIZATION PORTFOLIO#24

A collection of rendered images and projects showcasing a designer's skills and style.