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AUGMENTED REALITY (AR)#1
A technology that overlays digital information onto the real world, enhancing user experiences in gaming.
UNITY#2
A powerful cross-platform game engine used for developing mobile games, known for its flexibility and extensive asset store.
MOBILE GAME DEVELOPMENT#3
The process of creating video games specifically for mobile devices, focusing on performance and user experience.
GAME OPTIMIZATION#4
Techniques used to improve a game's performance and efficiency on mobile platforms, ensuring smooth gameplay.
USER EXPERIENCE (UX) DESIGN#5
The process of enhancing user satisfaction by improving the usability and accessibility of a game.
AR DEVELOPMENT TOOLS#6
Software and frameworks that facilitate the creation of augmented reality applications, such as ARKit and ARCore.
PROTOTYPING#7
Creating preliminary models of a game to visualize gameplay mechanics and gather early feedback.
WIREFRAMING#8
The process of sketching the layout of a game interface to plan user interactions and navigation.
GAME MECHANICS#9
The rules and systems that govern gameplay, influencing player interactions and experiences.
PERFORMANCE METRICS#10
Quantitative measures used to assess a game's performance, including frame rate and load times.
USER TESTING#11
A method of evaluating a game by observing real users as they interact with it, collecting feedback for improvements.
ITERATION#12
The process of refining a game based on feedback and testing results, enhancing its design and functionality.
FINAL INTEGRATION#13
The phase where all game components are combined and tested to ensure a cohesive and polished final product.
DEPLOYMENT#14
The process of preparing a game for release on mobile platforms, including publishing and marketing.
AR INTERACTIONS#15
User interactions that utilize augmented reality features, enhancing engagement and gameplay.
CHALLENGES IN AR DEVELOPMENT#16
Common obstacles faced when integrating AR into games, such as technical limitations and user adaptation.
FEEDBACK COLLECTION#17
Methods of gathering user opinions and experiences to inform game design and improvements.
GAMIFICATION#18
The application of game-design elements in non-game contexts to enhance user engagement and motivation.
CROSS-PLATFORM DEVELOPMENT#19
Creating games that can run on multiple platforms, such as iOS and Android, using a single codebase.
DOCUMENTATION#20
The process of recording development processes, challenges, and solutions to guide future projects.
REAL-WORLD APPLICATION#21
Practical use of AR technology in mobile games to create immersive experiences that engage players.
GAME DESIGN PRINCIPLES#22
Fundamental guidelines that inform the creation of engaging and enjoyable gameplay experiences.
AUGMENTED REALITY SDKs#23
Software Development Kits that provide tools and libraries for building AR applications.
USER-CENTRIC DESIGN#24
An approach that prioritizes the needs and preferences of users in the game development process.