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AUGMENTED REALITY (AR)#1

A technology that overlays digital information onto the real world, enhancing user experiences in gaming.

UNITY#2

A powerful cross-platform game engine used for developing mobile games, known for its flexibility and extensive asset store.

MOBILE GAME DEVELOPMENT#3

The process of creating video games specifically for mobile devices, focusing on performance and user experience.

GAME OPTIMIZATION#4

Techniques used to improve a game's performance and efficiency on mobile platforms, ensuring smooth gameplay.

USER EXPERIENCE (UX) DESIGN#5

The process of enhancing user satisfaction by improving the usability and accessibility of a game.

AR DEVELOPMENT TOOLS#6

Software and frameworks that facilitate the creation of augmented reality applications, such as ARKit and ARCore.

PROTOTYPING#7

Creating preliminary models of a game to visualize gameplay mechanics and gather early feedback.

WIREFRAMING#8

The process of sketching the layout of a game interface to plan user interactions and navigation.

GAME MECHANICS#9

The rules and systems that govern gameplay, influencing player interactions and experiences.

PERFORMANCE METRICS#10

Quantitative measures used to assess a game's performance, including frame rate and load times.

USER TESTING#11

A method of evaluating a game by observing real users as they interact with it, collecting feedback for improvements.

ITERATION#12

The process of refining a game based on feedback and testing results, enhancing its design and functionality.

FINAL INTEGRATION#13

The phase where all game components are combined and tested to ensure a cohesive and polished final product.

DEPLOYMENT#14

The process of preparing a game for release on mobile platforms, including publishing and marketing.

AR INTERACTIONS#15

User interactions that utilize augmented reality features, enhancing engagement and gameplay.

CHALLENGES IN AR DEVELOPMENT#16

Common obstacles faced when integrating AR into games, such as technical limitations and user adaptation.

FEEDBACK COLLECTION#17

Methods of gathering user opinions and experiences to inform game design and improvements.

GAMIFICATION#18

The application of game-design elements in non-game contexts to enhance user engagement and motivation.

CROSS-PLATFORM DEVELOPMENT#19

Creating games that can run on multiple platforms, such as iOS and Android, using a single codebase.

DOCUMENTATION#20

The process of recording development processes, challenges, and solutions to guide future projects.

REAL-WORLD APPLICATION#21

Practical use of AR technology in mobile games to create immersive experiences that engage players.

GAME DESIGN PRINCIPLES#22

Fundamental guidelines that inform the creation of engaging and enjoyable gameplay experiences.

AUGMENTED REALITY SDKs#23

Software Development Kits that provide tools and libraries for building AR applications.

USER-CENTRIC DESIGN#24

An approach that prioritizes the needs and preferences of users in the game development process.