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USER EXPERIENCE (UX)#1

The overall experience a user has when interacting with a product, focusing on usability and satisfaction.

USER JOURNEY#2

A visual representation of the steps a user takes to achieve a specific goal on a platform, highlighting pain points.

A/B TESTING#3

A method of comparing two versions of a webpage or app to determine which one performs better based on user interactions.

KEY PERFORMANCE INDICATORS (KPIs)#4

Metrics used to evaluate the success of a product or service in achieving business objectives.

CONVERSION RATE#5

The percentage of users who complete a desired action, such as making a purchase or signing up.

USABILITY#6

The ease with which users can navigate and interact with a product, impacting overall satisfaction.

ACCESSIBILITY#7

Designing products to be usable by people of all abilities, ensuring inclusivity.

WIREFRAME#8

A low-fidelity visual representation of a webpage layout, used to plan structure and functionality.

PROTOTYPE#9

An early model of a product used to test concepts and gather feedback before final development.

USER INTERFACE (UI)#10

The specific elements that users interact with on a platform, including buttons, menus, and icons.

USER FEEDBACK#11

Information provided by users about their experience, which informs design improvements.

PAIN POINTS#12

Specific problems or challenges faced by users during their interaction with a product.

DESIGN ITERATION#13

The process of refining designs based on user feedback and testing results.

EMOTIONAL DESIGN#14

Creating products that evoke positive emotions and enhance user satisfaction.

HEURISTIC EVALUATION#15

A usability inspection method where experts analyze a product based on established usability principles.

USER RESEARCH#16

The process of gathering insights about user needs and behaviors to inform design decisions.

JOURNEY MAP#17

A detailed visualization of the user journey, highlighting emotions, actions, and touchpoints.

FUNCTIONALITY#18

The range of operations that can be performed on a product, affecting its usability.

DESIGN THINKING#19

A problem-solving approach that emphasizes empathy, ideation, and experimentation.

CUSTOMER SATISFACTION#20

A measure of how products or services meet customer expectations, influencing loyalty.

E-COMMERCE BEST PRACTICES#21

Guidelines and strategies that enhance user experience and drive sales in online shopping.

ANALYTICS TOOLS#22

Software used to track and analyze user behavior and performance metrics.

TESTING PLAN#23

A structured approach outlining how A/B tests will be conducted and evaluated.

POST-IMPLEMENTATION FEEDBACK#24

Feedback collected after changes are made to assess their impact on user experience.

IMPACT EVALUATION#25

The process of assessing the effectiveness of design changes on user satisfaction and conversion.