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USER EXPERIENCE (UX)#1
The overall experience a user has when interacting with a product, focusing on usability and satisfaction.
USER JOURNEY#2
A visual representation of the steps a user takes to achieve a specific goal on a platform, highlighting pain points.
A/B TESTING#3
A method of comparing two versions of a webpage or app to determine which one performs better based on user interactions.
KEY PERFORMANCE INDICATORS (KPIs)#4
Metrics used to evaluate the success of a product or service in achieving business objectives.
CONVERSION RATE#5
The percentage of users who complete a desired action, such as making a purchase or signing up.
USABILITY#6
The ease with which users can navigate and interact with a product, impacting overall satisfaction.
ACCESSIBILITY#7
Designing products to be usable by people of all abilities, ensuring inclusivity.
WIREFRAME#8
A low-fidelity visual representation of a webpage layout, used to plan structure and functionality.
PROTOTYPE#9
An early model of a product used to test concepts and gather feedback before final development.
USER INTERFACE (UI)#10
The specific elements that users interact with on a platform, including buttons, menus, and icons.
USER FEEDBACK#11
Information provided by users about their experience, which informs design improvements.
PAIN POINTS#12
Specific problems or challenges faced by users during their interaction with a product.
DESIGN ITERATION#13
The process of refining designs based on user feedback and testing results.
EMOTIONAL DESIGN#14
Creating products that evoke positive emotions and enhance user satisfaction.
HEURISTIC EVALUATION#15
A usability inspection method where experts analyze a product based on established usability principles.
USER RESEARCH#16
The process of gathering insights about user needs and behaviors to inform design decisions.
JOURNEY MAP#17
A detailed visualization of the user journey, highlighting emotions, actions, and touchpoints.
FUNCTIONALITY#18
The range of operations that can be performed on a product, affecting its usability.
DESIGN THINKING#19
A problem-solving approach that emphasizes empathy, ideation, and experimentation.
CUSTOMER SATISFACTION#20
A measure of how products or services meet customer expectations, influencing loyalty.
E-COMMERCE BEST PRACTICES#21
Guidelines and strategies that enhance user experience and drive sales in online shopping.
ANALYTICS TOOLS#22
Software used to track and analyze user behavior and performance metrics.
TESTING PLAN#23
A structured approach outlining how A/B tests will be conducted and evaluated.
POST-IMPLEMENTATION FEEDBACK#24
Feedback collected after changes are made to assess their impact on user experience.
IMPACT EVALUATION#25
The process of assessing the effectiveness of design changes on user satisfaction and conversion.