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3D MODELING#1

The process of creating a three-dimensional representation of an object using specialized software like Blender or ZBrush.

BLENDER#2

An open-source 3D modeling software widely used for digital sculpting, animation, and rendering.

ZBRUSH#3

A digital sculpting tool that combines 3D/2.5D modeling, texturing, and painting, favored for its organic sculpting capabilities.

DIGITAL SCULPTURE#4

The art of creating three-dimensional forms using digital tools, merging traditional sculpting techniques with technology.

TEXTURING#5

The process of applying surface details to a model, enhancing realism through texture maps and materials.

RENDERING#6

The process of generating a 2D image from a 3D model, incorporating lighting, shading, and textures.

POLYGON#7

A flat shape with straight sides used in 3D modeling; models are often composed of many polygons.

TOPOLOGY#8

The arrangement of polygons in a 3D model, crucial for ensuring proper deformation and animation.

ANATOMY#9

The study of the structure of living organisms, essential for creating realistic human or animal sculptures.

MATERIALS#10

Properties applied to 3D models that determine how they interact with light, affecting their appearance.

SHADERS#11

Programs that dictate how surfaces interact with light, influencing the visual quality of 3D models.

LIGHTING TECHNIQUES#12

Methods used to illuminate a scene in 3D rendering, affecting mood and visibility of details.

MOOD BOARD#13

A visual collage of images, colors, and textures that conveys the desired aesthetic for a project.

CONCEPT SKETCHING#14

The initial visual representation of ideas, serving as a blueprint for further development in digital sculpting.

DIGITAL PORTFOLIO#15

A curated collection of an artist's work presented in a digital format, showcasing skills and artistic journey.

ARTIST STATEMENT#16

A written description of an artist's work, philosophy, and intentions, often included in portfolios.

PEER REVIEW#17

A process where students evaluate each other's work, providing constructive feedback to enhance learning.

REFLECTIVE LEARNING#18

A practice of self-assessment and contemplation on one's learning experiences to foster growth.

SCULPTING TECHNIQUES#19

Methods used to shape and detail a model, including both traditional and digital approaches.

GEOMETRIC SHAPES#20

Basic shapes like cubes and spheres, often used as building blocks in 3D modeling.

ARTISTIC VOICE#21

An individual's unique style and expression in their artwork, crucial for personal branding.

CURATION#22

The process of selecting and organizing works for presentation, particularly in a digital portfolio.

FINAL PRESENTATION#23

The culmination of a project where students showcase their work, demonstrating their skills and creativity.