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3D MODELING#1
The process of creating a three-dimensional representation of an object using specialized software like Blender or ZBrush.
BLENDER#2
An open-source 3D modeling software widely used for digital sculpting, animation, and rendering.
ZBRUSH#3
A digital sculpting tool that combines 3D/2.5D modeling, texturing, and painting, favored for its organic sculpting capabilities.
DIGITAL SCULPTURE#4
The art of creating three-dimensional forms using digital tools, merging traditional sculpting techniques with technology.
TEXTURING#5
The process of applying surface details to a model, enhancing realism through texture maps and materials.
RENDERING#6
The process of generating a 2D image from a 3D model, incorporating lighting, shading, and textures.
POLYGON#7
A flat shape with straight sides used in 3D modeling; models are often composed of many polygons.
TOPOLOGY#8
The arrangement of polygons in a 3D model, crucial for ensuring proper deformation and animation.
ANATOMY#9
The study of the structure of living organisms, essential for creating realistic human or animal sculptures.
MATERIALS#10
Properties applied to 3D models that determine how they interact with light, affecting their appearance.
SHADERS#11
Programs that dictate how surfaces interact with light, influencing the visual quality of 3D models.
LIGHTING TECHNIQUES#12
Methods used to illuminate a scene in 3D rendering, affecting mood and visibility of details.
MOOD BOARD#13
A visual collage of images, colors, and textures that conveys the desired aesthetic for a project.
CONCEPT SKETCHING#14
The initial visual representation of ideas, serving as a blueprint for further development in digital sculpting.
DIGITAL PORTFOLIO#15
A curated collection of an artist's work presented in a digital format, showcasing skills and artistic journey.
ARTIST STATEMENT#16
A written description of an artist's work, philosophy, and intentions, often included in portfolios.
PEER REVIEW#17
A process where students evaluate each other's work, providing constructive feedback to enhance learning.
REFLECTIVE LEARNING#18
A practice of self-assessment and contemplation on one's learning experiences to foster growth.
SCULPTING TECHNIQUES#19
Methods used to shape and detail a model, including both traditional and digital approaches.
GEOMETRIC SHAPES#20
Basic shapes like cubes and spheres, often used as building blocks in 3D modeling.
ARTISTIC VOICE#21
An individual's unique style and expression in their artwork, crucial for personal branding.
CURATION#22
The process of selecting and organizing works for presentation, particularly in a digital portfolio.
FINAL PRESENTATION#23
The culmination of a project where students showcase their work, demonstrating their skills and creativity.