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DESIGN SPRINT#1
A time-constrained, five-phase process to solve design challenges through prototyping and user feedback.
HIGH-FIDELITY PROTOTYPE#2
A detailed and interactive representation of a product, closely resembling the final version, used for user testing.
USER RESEARCH#3
The process of gathering insights about users' needs and behaviors to inform design decisions.
TEAM DYNAMICS#4
The interpersonal relationships and interactions within a team that influence collaboration and project outcomes.
FACILITATION#5
The act of guiding a group through a process, ensuring productive discussions and decision-making.
STORYTELLING#6
The art of presenting ideas or designs in a narrative format to engage and inform stakeholders.
ITERATION#7
The process of refining and improving designs based on feedback and testing results.
PROBLEM STATEMENT#8
A clear description of the issue to be solved, guiding the design process.
USER PERSONAS#9
Fictional characters created based on user research to represent different user types.
BRAINSTORMING#10
A creative technique to generate a wide range of ideas or solutions in a group setting.
SYNTHESIS#11
The process of combining insights from user research to identify patterns and inform design.
PROTOTYPING TOOLS#12
Software or materials used to create prototypes, such as Figma or Adobe XD.
STAKEHOLDER#13
An individual or group with an interest in the design project, including clients and team members.
PRESENTATION SKILLS#14
The ability to effectively communicate design ideas and rationale to an audience.
FEEDBACK INTEGRATION#15
The process of incorporating user or stakeholder feedback into the design iteration.
DESIGN THINKING#16
A user-centered approach to problem-solving that emphasizes empathy and experimentation.
COMMUNICATION PROTOCOLS#17
Agreed methods for sharing information and updates among team members.
USER TESTING#18
Evaluating a prototype with real users to gather feedback on its usability and effectiveness.
REFLECTIVE PRACTICE#19
The process of self-assessment and reflection on experiences to promote continuous improvement.
ENGAGEMENT STRATEGIES#20
Techniques used to involve stakeholders in the design process and gather their input.
PROJECT TIMELINE#21
A schedule outlining the phases and deadlines of a design project.
DESIGN RATIONALE#22
The reasoning behind design decisions, explaining how they meet user needs and project goals.
COLLABORATION#23
Working together with others to achieve a common goal in the design process.
CLIENT NEEDS#24
The specific requirements and expectations of clients that drive design solutions.
VISUAL COMMUNICATION#25
Using visual elements to convey information or ideas effectively in presentations.