Quick Navigation

DESIGN SPRINT#1

A time-constrained, five-phase process to solve design challenges through prototyping and user feedback.

HIGH-FIDELITY PROTOTYPE#2

A detailed and interactive representation of a product, closely resembling the final version, used for user testing.

USER RESEARCH#3

The process of gathering insights about users' needs and behaviors to inform design decisions.

TEAM DYNAMICS#4

The interpersonal relationships and interactions within a team that influence collaboration and project outcomes.

FACILITATION#5

The act of guiding a group through a process, ensuring productive discussions and decision-making.

STORYTELLING#6

The art of presenting ideas or designs in a narrative format to engage and inform stakeholders.

ITERATION#7

The process of refining and improving designs based on feedback and testing results.

PROBLEM STATEMENT#8

A clear description of the issue to be solved, guiding the design process.

USER PERSONAS#9

Fictional characters created based on user research to represent different user types.

BRAINSTORMING#10

A creative technique to generate a wide range of ideas or solutions in a group setting.

SYNTHESIS#11

The process of combining insights from user research to identify patterns and inform design.

PROTOTYPING TOOLS#12

Software or materials used to create prototypes, such as Figma or Adobe XD.

STAKEHOLDER#13

An individual or group with an interest in the design project, including clients and team members.

PRESENTATION SKILLS#14

The ability to effectively communicate design ideas and rationale to an audience.

FEEDBACK INTEGRATION#15

The process of incorporating user or stakeholder feedback into the design iteration.

DESIGN THINKING#16

A user-centered approach to problem-solving that emphasizes empathy and experimentation.

COMMUNICATION PROTOCOLS#17

Agreed methods for sharing information and updates among team members.

USER TESTING#18

Evaluating a prototype with real users to gather feedback on its usability and effectiveness.

REFLECTIVE PRACTICE#19

The process of self-assessment and reflection on experiences to promote continuous improvement.

ENGAGEMENT STRATEGIES#20

Techniques used to involve stakeholders in the design process and gather their input.

PROJECT TIMELINE#21

A schedule outlining the phases and deadlines of a design project.

DESIGN RATIONALE#22

The reasoning behind design decisions, explaining how they meet user needs and project goals.

COLLABORATION#23

Working together with others to achieve a common goal in the design process.

CLIENT NEEDS#24

The specific requirements and expectations of clients that drive design solutions.

VISUAL COMMUNICATION#25

Using visual elements to convey information or ideas effectively in presentations.