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USER DATA#1

Information collected from users, such as behavior patterns, preferences, and demographics, used to inform design decisions.

A/B TESTING#2

A method of comparing two versions of a design to determine which one performs better based on user interactions.

PROTOTYPING#3

The process of creating a preliminary model of a product to test and validate design concepts before final implementation.

USER EXPERIENCE (UX)#4

The overall experience a user has when interacting with a product, focusing on usability, accessibility, and pleasure.

INTERACTIVE DESIGN#5

A design approach that emphasizes user interaction and engagement, often through digital interfaces.

DATA ANALYSIS#6

The process of inspecting, cleaning, and modeling data to discover useful information and support decision-making.

USER PERSONA#7

A fictional character created based on user data to represent different user types and their needs.

LOW-FIDELITY PROTOTYPE#8

A basic version of a product, often created with simple tools, to test concepts without high investment.

WIREFRAMING#9

A visual guide that represents the skeletal framework of a website or app, focusing on layout and functionality.

ITERATIVE DESIGN#10

A design process that involves repeated cycles of prototyping, testing, and refining to improve a product.

FEEDBACK LOOP#11

A process where user feedback is continuously incorporated into design improvements.

KEY METRICS#12

Specific data points that are crucial for measuring the success of a design in achieving its goals.

DESIGN THINKING#13

A problem-solving approach that emphasizes empathy, ideation, and experimentation in the design process.

USABILITY TESTING#14

A technique used to evaluate a product by testing it with real users to identify usability issues.

DESIGN SYSTEM#15

A collection of reusable components and guidelines that ensure consistency in design across a product.

USER JOURNEY#16

A visual or narrative representation of the steps a user takes to accomplish a specific goal within a product.

DATA-DRIVEN DECISION MAKING#17

Using data analysis and interpretation to guide design choices and improve user experience.

INTERFACE DESIGN#18

The design of user interfaces for software or machines, focusing on aesthetics and usability.

FUNCTIONALITY#19

The range of operations that can be performed by a product or system, crucial for user satisfaction.

DESIGN RATIONALE#20

The reasoning behind design choices, often documented to explain how user data influenced decisions.

USER FEEDBACK#21

Insights and opinions collected from users regarding their experiences with a product, used for improvements.

PROTOTYPING TOOLS#22

Software applications that facilitate the creation of prototypes, allowing designers to visualize and test concepts.

CASE STUDY#23

An in-depth analysis of a particular instance or project, used to illustrate best practices and lessons learned.

USER INTERFACE (UI)#24

The point of interaction between the user and a digital product, encompassing all visual elements.

DESIGN EVALUATION#25

The assessment of a design's effectiveness, usability, and overall user satisfaction, often through testing.