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USER DATA#1
Information collected from users, such as behavior patterns, preferences, and demographics, used to inform design decisions.
A/B TESTING#2
A method of comparing two versions of a design to determine which one performs better based on user interactions.
PROTOTYPING#3
The process of creating a preliminary model of a product to test and validate design concepts before final implementation.
USER EXPERIENCE (UX)#4
The overall experience a user has when interacting with a product, focusing on usability, accessibility, and pleasure.
INTERACTIVE DESIGN#5
A design approach that emphasizes user interaction and engagement, often through digital interfaces.
DATA ANALYSIS#6
The process of inspecting, cleaning, and modeling data to discover useful information and support decision-making.
USER PERSONA#7
A fictional character created based on user data to represent different user types and their needs.
LOW-FIDELITY PROTOTYPE#8
A basic version of a product, often created with simple tools, to test concepts without high investment.
WIREFRAMING#9
A visual guide that represents the skeletal framework of a website or app, focusing on layout and functionality.
ITERATIVE DESIGN#10
A design process that involves repeated cycles of prototyping, testing, and refining to improve a product.
FEEDBACK LOOP#11
A process where user feedback is continuously incorporated into design improvements.
KEY METRICS#12
Specific data points that are crucial for measuring the success of a design in achieving its goals.
DESIGN THINKING#13
A problem-solving approach that emphasizes empathy, ideation, and experimentation in the design process.
USABILITY TESTING#14
A technique used to evaluate a product by testing it with real users to identify usability issues.
DESIGN SYSTEM#15
A collection of reusable components and guidelines that ensure consistency in design across a product.
USER JOURNEY#16
A visual or narrative representation of the steps a user takes to accomplish a specific goal within a product.
DATA-DRIVEN DECISION MAKING#17
Using data analysis and interpretation to guide design choices and improve user experience.
INTERFACE DESIGN#18
The design of user interfaces for software or machines, focusing on aesthetics and usability.
FUNCTIONALITY#19
The range of operations that can be performed by a product or system, crucial for user satisfaction.
DESIGN RATIONALE#20
The reasoning behind design choices, often documented to explain how user data influenced decisions.
USER FEEDBACK#21
Insights and opinions collected from users regarding their experiences with a product, used for improvements.
PROTOTYPING TOOLS#22
Software applications that facilitate the creation of prototypes, allowing designers to visualize and test concepts.
CASE STUDY#23
An in-depth analysis of a particular instance or project, used to illustrate best practices and lessons learned.
USER INTERFACE (UI)#24
The point of interaction between the user and a digital product, encompassing all visual elements.
DESIGN EVALUATION#25
The assessment of a design's effectiveness, usability, and overall user satisfaction, often through testing.