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2D ANIMATION#1

A technique that creates movement in a two-dimensional space, often using flat images and drawings.

CHARACTER DESIGN#2

The process of creating unique characters, focusing on their appearance, personality, and role in a story.

STORYBOARDING#3

A visual representation of a sequence of events in animation, outlining key scenes and actions.

ANIMATION SOFTWARE#4

Programs used to create animations, ranging from simple tools for beginners to advanced software for professionals.

KEYFRAMES#5

Specific frames in an animation that define the starting and ending points of a smooth transition.

TWEENING#6

The process of generating intermediate frames between two keyframes to create smooth motion.

12 PRINCIPLES OF ANIMATION#7

Fundamental guidelines that help animators create more realistic and engaging animations.

TIMING#8

The pace at which an animation occurs, crucial for creating a sense of weight and realism.

SPACING#9

The distribution of frames over time, affecting the speed and fluidity of movement in animation.

SQUASH AND STRETCH#10

A principle that gives an object weight and flexibility, enhancing its movement and appeal.

ANTICIPATION#11

A technique that prepares the audience for an action, making movements more believable.

MOVEMENT AND EXPRESSION#12

The way characters move and convey emotions, essential for storytelling in animation.

COLOR THEORY#13

The study of how colors interact and affect emotions, crucial for character and scene design.

CHARACTER BIOGRAPHY#14

A detailed description of a character's background, personality, and motivations.

TURNAROUND SHEETS#15

Visual references showing a character from multiple angles to aid in consistent design.

SHOT LIST#16

A detailed list of all the shots needed for a storyboard, including angles and transitions.

CAMERA ANGLES#17

Different perspectives from which a scene is viewed, impacting storytelling and focus.

TRANSITIONS#18

Techniques used to move from one scene to another, helping maintain narrative flow.

EXPORTING#19

The process of saving and converting an animation into a final format for viewing or sharing.

PORTFOLIO PIECE#20

A completed project showcasing an individual's skills and creativity, often used for job applications.

FEEDBACK AND ITERATION#21

The process of receiving critiques and making revisions to improve a project.

FINAL CUT#22

The last version of an animation after all edits and adjustments have been made.

PRESENTATION#23

The act of showcasing completed work, often including explanations of the creative process.

DOCUMENTING THE LEARNING PROCESS#24

Keeping records of challenges and achievements throughout the course to reflect on growth.