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2D ANIMATION#1
A technique that creates movement in a two-dimensional space, often using flat images and drawings.
CHARACTER DESIGN#2
The process of creating unique characters, focusing on their appearance, personality, and role in a story.
STORYBOARDING#3
A visual representation of a sequence of events in animation, outlining key scenes and actions.
ANIMATION SOFTWARE#4
Programs used to create animations, ranging from simple tools for beginners to advanced software for professionals.
KEYFRAMES#5
Specific frames in an animation that define the starting and ending points of a smooth transition.
TWEENING#6
The process of generating intermediate frames between two keyframes to create smooth motion.
12 PRINCIPLES OF ANIMATION#7
Fundamental guidelines that help animators create more realistic and engaging animations.
TIMING#8
The pace at which an animation occurs, crucial for creating a sense of weight and realism.
SPACING#9
The distribution of frames over time, affecting the speed and fluidity of movement in animation.
SQUASH AND STRETCH#10
A principle that gives an object weight and flexibility, enhancing its movement and appeal.
ANTICIPATION#11
A technique that prepares the audience for an action, making movements more believable.
MOVEMENT AND EXPRESSION#12
The way characters move and convey emotions, essential for storytelling in animation.
COLOR THEORY#13
The study of how colors interact and affect emotions, crucial for character and scene design.
CHARACTER BIOGRAPHY#14
A detailed description of a character's background, personality, and motivations.
TURNAROUND SHEETS#15
Visual references showing a character from multiple angles to aid in consistent design.
SHOT LIST#16
A detailed list of all the shots needed for a storyboard, including angles and transitions.
CAMERA ANGLES#17
Different perspectives from which a scene is viewed, impacting storytelling and focus.
TRANSITIONS#18
Techniques used to move from one scene to another, helping maintain narrative flow.
EXPORTING#19
The process of saving and converting an animation into a final format for viewing or sharing.
PORTFOLIO PIECE#20
A completed project showcasing an individual's skills and creativity, often used for job applications.
FEEDBACK AND ITERATION#21
The process of receiving critiques and making revisions to improve a project.
FINAL CUT#22
The last version of an animation after all edits and adjustments have been made.
PRESENTATION#23
The act of showcasing completed work, often including explanations of the creative process.
DOCUMENTING THE LEARNING PROCESS#24
Keeping records of challenges and achievements throughout the course to reflect on growth.