Quick Navigation
UNITY#1
A powerful game development platform used for creating 2D and 3D games, known for its user-friendly interface.
C##2
A programming language used in Unity for scripting game mechanics and behaviors.
GAME MECHANICS#3
The rules and systems that govern player interactions and experiences within a game.
USER INTERFACE (UI)#4
The visual elements that allow players to interact with the game, including menus and HUD.
PROTOTYPING#5
Creating a basic version of a game to test ideas and mechanics before full development.
COLLISION DETECTION#6
The process of determining when two objects in a game interact or collide.
ASSET STORE#7
A marketplace within Unity where developers can buy and sell game assets like graphics and sounds.
PLAYTESTING#8
The process of having players test a game to gather feedback and identify areas for improvement.
DEBUGGING#9
The process of finding and fixing errors or bugs in your code or game.
ITERATIVE DEVELOPMENT#10
A process of continuously improving a game through repeated cycles of testing and feedback.
GAME PUBLISHING#11
The process of releasing a game to the public, often involving platforms like itch.io.
VARIABLES#12
Containers in programming that hold data values and can change during game execution.
FUNCTIONS#13
Blocks of code that perform specific tasks and can be reused throughout the game.
EVENT HANDLING#14
Managing user inputs and other events to trigger specific responses in the game.
RESPONSIVE DESIGN#15
Creating a user interface that adapts to different screen sizes and devices.
HUD (HEAD-UP DISPLAY)#16
On-screen information that provides players with important game data, like health and scores.
MARKETING STRATEGIES#17
Techniques used to promote a game and attract players after its release.
GAME DESIGN DOCUMENT#18
A detailed plan outlining the game's concept, mechanics, and design elements.
SCORING SYSTEM#19
A method for tracking player achievements and performance in a game.
GAME BUILD#20
The final version of a game that is prepared for distribution to players.
USER INPUT#21
Commands or actions taken by players, such as keyboard presses or mouse clicks.
GAME PAGE#22
A dedicated webpage on a platform like itch.io where players can learn about and download a game.
ASSET MANAGEMENT#23
Organizing and handling game assets within Unity to ensure efficient workflow.
IMPORTING ASSETS#24
The process of bringing external files, like graphics and sounds, into Unity for use in a game.
CREATING A NEW PROJECT#25
Setting up a new game in Unity, which involves defining its settings and structure.
BUILDING A SCENE#26
Designing a level or environment in Unity where gameplay occurs.