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UNITY#1

A powerful game development platform used for creating 2D and 3D games, known for its user-friendly interface.

C##2

A programming language used in Unity for scripting game mechanics and behaviors.

GAME MECHANICS#3

The rules and systems that govern player interactions and experiences within a game.

USER INTERFACE (UI)#4

The visual elements that allow players to interact with the game, including menus and HUD.

PROTOTYPING#5

Creating a basic version of a game to test ideas and mechanics before full development.

COLLISION DETECTION#6

The process of determining when two objects in a game interact or collide.

ASSET STORE#7

A marketplace within Unity where developers can buy and sell game assets like graphics and sounds.

PLAYTESTING#8

The process of having players test a game to gather feedback and identify areas for improvement.

DEBUGGING#9

The process of finding and fixing errors or bugs in your code or game.

ITERATIVE DEVELOPMENT#10

A process of continuously improving a game through repeated cycles of testing and feedback.

GAME PUBLISHING#11

The process of releasing a game to the public, often involving platforms like itch.io.

VARIABLES#12

Containers in programming that hold data values and can change during game execution.

FUNCTIONS#13

Blocks of code that perform specific tasks and can be reused throughout the game.

EVENT HANDLING#14

Managing user inputs and other events to trigger specific responses in the game.

RESPONSIVE DESIGN#15

Creating a user interface that adapts to different screen sizes and devices.

HUD (HEAD-UP DISPLAY)#16

On-screen information that provides players with important game data, like health and scores.

MARKETING STRATEGIES#17

Techniques used to promote a game and attract players after its release.

GAME DESIGN DOCUMENT#18

A detailed plan outlining the game's concept, mechanics, and design elements.

SCORING SYSTEM#19

A method for tracking player achievements and performance in a game.

GAME BUILD#20

The final version of a game that is prepared for distribution to players.

USER INPUT#21

Commands or actions taken by players, such as keyboard presses or mouse clicks.

GAME PAGE#22

A dedicated webpage on a platform like itch.io where players can learn about and download a game.

ASSET MANAGEMENT#23

Organizing and handling game assets within Unity to ensure efficient workflow.

IMPORTING ASSETS#24

The process of bringing external files, like graphics and sounds, into Unity for use in a game.

CREATING A NEW PROJECT#25

Setting up a new game in Unity, which involves defining its settings and structure.

BUILDING A SCENE#26

Designing a level or environment in Unity where gameplay occurs.