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USER-CENTERED DESIGN#1
A design philosophy that prioritizes the needs and preferences of users at every stage of the design process.
PROTOTYPING#2
The process of creating a preliminary model of a product to test concepts and gather user feedback.
MARKETING STRATEGY#3
A comprehensive plan formulated to promote and sell a product effectively to a target audience.
USER RESEARCH#4
The practice of collecting data about users to inform design decisions and ensure products meet their needs.
PERSONA#5
A fictional character created based on user research to represent different user types and their goals.
USABILITY TESTING#6
A method used to evaluate a product by testing it with real users, observing their interactions.
ITERATIVE DESIGN#7
A cyclical design process where prototypes are continuously improved based on user feedback.
LOW-FIDELITY PROTOTYPE#8
A simple, often hand-drawn representation of a product used to visualize concepts quickly.
HIGH-FIDELITY PROTOTYPE#9
A detailed and functional version of a product that closely resembles the final output.
MOOD BOARD#10
A visual collage of images, colors, and materials used to convey the overall feel of a design concept.
MARKETING PLAN#11
A strategic document outlining marketing goals, target audience, and promotional tactics for a product.
FEEDBACK INCORPORATION#12
The process of integrating user feedback into design iterations to improve product usability.
DESIGN THINKING#13
A problem-solving approach that emphasizes empathy, creativity, and iterative testing.
USER JOURNEY MAP#14
A visual representation of the steps users take to achieve a goal with a product, highlighting their experiences.
BRANDING#15
The process of creating a unique identity for a product or company through design, messaging, and marketing.
KEY SELLING POINTS#16
The main features or benefits of a product that make it appealing to consumers.
PROMOTIONAL MATERIALS#17
Content such as brochures, ads, or social media posts created to advertise a product.
PITCH PRESENTATION#18
A formal presentation aimed at convincing stakeholders of the value of a product or idea.
DESIGN SOFTWARE#19
Tools and applications used by designers to create digital designs and prototypes.
COLLABORATIVE DESIGN#20
Working with others to share ideas and feedback throughout the design process.
MARKET RESEARCH#21
The process of gathering information about consumers and competitors to inform product development.
CREATIVE BRIEF#22
A document outlining the objectives, target audience, and key messages for a design project.
DESIGN PRINCIPLES#23
Fundamental guidelines that inform and influence design decisions, such as balance, contrast, and alignment.
PORTFOLIO#24
A collection of work samples showcasing a designer's skills, processes, and completed projects.
CROWD TESTING#25
Gathering feedback from a large group of users to evaluate a product's usability and appeal.