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USER-CENTERED DESIGN#1

A design philosophy that prioritizes the needs and preferences of users at every stage of the design process.

PROTOTYPING#2

The process of creating a preliminary model of a product to test concepts and gather user feedback.

MARKETING STRATEGY#3

A comprehensive plan formulated to promote and sell a product effectively to a target audience.

USER RESEARCH#4

The practice of collecting data about users to inform design decisions and ensure products meet their needs.

PERSONA#5

A fictional character created based on user research to represent different user types and their goals.

USABILITY TESTING#6

A method used to evaluate a product by testing it with real users, observing their interactions.

ITERATIVE DESIGN#7

A cyclical design process where prototypes are continuously improved based on user feedback.

LOW-FIDELITY PROTOTYPE#8

A simple, often hand-drawn representation of a product used to visualize concepts quickly.

HIGH-FIDELITY PROTOTYPE#9

A detailed and functional version of a product that closely resembles the final output.

MOOD BOARD#10

A visual collage of images, colors, and materials used to convey the overall feel of a design concept.

MARKETING PLAN#11

A strategic document outlining marketing goals, target audience, and promotional tactics for a product.

FEEDBACK INCORPORATION#12

The process of integrating user feedback into design iterations to improve product usability.

DESIGN THINKING#13

A problem-solving approach that emphasizes empathy, creativity, and iterative testing.

USER JOURNEY MAP#14

A visual representation of the steps users take to achieve a goal with a product, highlighting their experiences.

BRANDING#15

The process of creating a unique identity for a product or company through design, messaging, and marketing.

KEY SELLING POINTS#16

The main features or benefits of a product that make it appealing to consumers.

PROMOTIONAL MATERIALS#17

Content such as brochures, ads, or social media posts created to advertise a product.

PITCH PRESENTATION#18

A formal presentation aimed at convincing stakeholders of the value of a product or idea.

DESIGN SOFTWARE#19

Tools and applications used by designers to create digital designs and prototypes.

COLLABORATIVE DESIGN#20

Working with others to share ideas and feedback throughout the design process.

MARKET RESEARCH#21

The process of gathering information about consumers and competitors to inform product development.

CREATIVE BRIEF#22

A document outlining the objectives, target audience, and key messages for a design project.

DESIGN PRINCIPLES#23

Fundamental guidelines that inform and influence design decisions, such as balance, contrast, and alignment.

PORTFOLIO#24

A collection of work samples showcasing a designer's skills, processes, and completed projects.

CROWD TESTING#25

Gathering feedback from a large group of users to evaluate a product's usability and appeal.