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ZBRUSH#1
A digital sculpting tool that combines 3D/2.5D modeling, texturing, and painting, widely used for character design.
STYLIZED CHARACTER#2
A character design that emphasizes exaggerated features and unique artistic styles, often used in mobile games.
SCULPTING#3
The process of creating a 3D model by manipulating a digital mesh, akin to shaping clay in traditional sculpting.
TEXTURING#4
The technique of applying surface details and colors to a 3D model to enhance its visual appeal.
OPTIMIZATION#5
Adjusting a 3D model to ensure it performs efficiently on mobile devices while maintaining quality.
POLYGON COUNT#6
The number of polygons in a 3D model, impacting its detail and performance, particularly in mobile games.
UV MAPPING#7
The process of unwrapping a 3D model's surface to apply 2D textures accurately.
DYNAMESH#8
A ZBrush feature that allows for dynamic topology, enabling easy manipulation of mesh density during sculpting.
POLYPAINT#9
A ZBrush technique that allows artists to paint directly on a 3D model's surface without UV mapping.
NORMAL MAPPING#10
A technique that simulates high-resolution details on a lower-resolution model, optimizing performance.
BASE MESH#11
A simple 3D shape used as the starting point for more complex sculpting.
CHARACTER BACKSTORY#12
A narrative that provides context and personality to a character, enhancing its design and appeal.
MOOD BOARD#13
A visual collage of images, colors, and textures that conveys the desired aesthetic for a character.
BRUSHES#14
Tools in ZBrush used for sculpting, detailing, and painting 3D models, each with unique effects.
CUSTOM TEXTURES#15
Unique surface patterns and details created by artists to enhance the visual quality of 3D models.
PEER REVIEW#16
A collaborative process where students critique each other's work to provide constructive feedback.
FINAL PRESENTATION#17
A comprehensive showcase of a student's work, demonstrating their character design process and skills.
PORTFOLIO#18
A collection of a student's best works, showcasing their skills and creativity to potential employers.
CHARACTER CONCEPT SHEET#19
A visual document that outlines a character's design elements, including sketches and color palettes.
FEEDBACK#20
Constructive criticism and suggestions provided by peers or instructors to improve a student's work.
GAME DESIGN#21
The art and science of creating the content and rules of a game, including characters and environments.
DIGITAL ART TOOLS#22
Software applications used for creating digital illustrations, 3D models, and animations.
INTERFACE#23
The layout and design of software controls that allow users to interact with ZBrush efficiently.
CHARACTER DESIGN PRINCIPLES#24
Fundamental concepts guiding the creation of visually appealing and functional characters.
EXAGGERATED PROPORTIONS#25
A stylistic choice in character design that emphasizes certain features for artistic effect.