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ZBRUSH#1

A digital sculpting tool that combines 3D/2.5D modeling, texturing, and painting, widely used for character design.

STYLIZED CHARACTER#2

A character design that emphasizes exaggerated features and unique artistic styles, often used in mobile games.

SCULPTING#3

The process of creating a 3D model by manipulating a digital mesh, akin to shaping clay in traditional sculpting.

TEXTURING#4

The technique of applying surface details and colors to a 3D model to enhance its visual appeal.

OPTIMIZATION#5

Adjusting a 3D model to ensure it performs efficiently on mobile devices while maintaining quality.

POLYGON COUNT#6

The number of polygons in a 3D model, impacting its detail and performance, particularly in mobile games.

UV MAPPING#7

The process of unwrapping a 3D model's surface to apply 2D textures accurately.

DYNAMESH#8

A ZBrush feature that allows for dynamic topology, enabling easy manipulation of mesh density during sculpting.

POLYPAINT#9

A ZBrush technique that allows artists to paint directly on a 3D model's surface without UV mapping.

NORMAL MAPPING#10

A technique that simulates high-resolution details on a lower-resolution model, optimizing performance.

BASE MESH#11

A simple 3D shape used as the starting point for more complex sculpting.

CHARACTER BACKSTORY#12

A narrative that provides context and personality to a character, enhancing its design and appeal.

MOOD BOARD#13

A visual collage of images, colors, and textures that conveys the desired aesthetic for a character.

BRUSHES#14

Tools in ZBrush used for sculpting, detailing, and painting 3D models, each with unique effects.

CUSTOM TEXTURES#15

Unique surface patterns and details created by artists to enhance the visual quality of 3D models.

PEER REVIEW#16

A collaborative process where students critique each other's work to provide constructive feedback.

FINAL PRESENTATION#17

A comprehensive showcase of a student's work, demonstrating their character design process and skills.

PORTFOLIO#18

A collection of a student's best works, showcasing their skills and creativity to potential employers.

CHARACTER CONCEPT SHEET#19

A visual document that outlines a character's design elements, including sketches and color palettes.

FEEDBACK#20

Constructive criticism and suggestions provided by peers or instructors to improve a student's work.

GAME DESIGN#21

The art and science of creating the content and rules of a game, including characters and environments.

DIGITAL ART TOOLS#22

Software applications used for creating digital illustrations, 3D models, and animations.

INTERFACE#23

The layout and design of software controls that allow users to interact with ZBrush efficiently.

CHARACTER DESIGN PRINCIPLES#24

Fundamental concepts guiding the creation of visually appealing and functional characters.

EXAGGERATED PROPORTIONS#25

A stylistic choice in character design that emphasizes certain features for artistic effect.