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NARRATIVE DESIGN#1

The art of crafting a story that engages players through choices and interactions, focusing on player experience.

TWINE#2

An open-source tool for creating interactive, nonlinear stories, allowing users to build branching narratives easily.

BRANCHING PATHS#3

Multiple narrative trajectories in a story, where player choices lead to different outcomes or endings.

INTERACTIVE STORYTELLING#4

A storytelling approach that allows players to influence the narrative through their decisions and actions.

PLAYER ENGAGEMENT#5

The emotional and cognitive investment a player has in a game, often driven by meaningful choices.

MULTIMEDIA ELEMENTS#6

Various types of media (images, audio, video) integrated into a narrative to enhance storytelling.

CHOICE TRACKING#7

The process of recording player decisions to influence future narrative outcomes and experiences.

PLAYTESTING#8

The practice of testing a game with real players to gather feedback and improve gameplay and narrative.

EMOTIONAL ENGAGEMENT#9

The connection players feel toward characters or storylines, often enhanced by high-stakes scenarios.

FEEDBACK MECHANISMS#10

Tools or strategies used to gather player reactions and insights during gameplay.

CHARACTER ARCS#11

The transformation or development of a character throughout the narrative, influencing player connection.

NARRATIVE FLOW#12

The progression and pacing of a story, ensuring a smooth transition between events and choices.

ITERATIVE DESIGN#13

A development process involving repeated cycles of testing and refinement to improve a game.

DIALOGUE WRITING#14

Creating conversations between characters that reveal personality, advance the plot, and engage players.

USER EXPERIENCE (UX)#15

The overall experience a player has while interacting with a game, focusing on usability and enjoyment.

PROTOTYPE#16

An early model of a game used to test concepts and mechanics before full development.

STORY STRUCTURE#17

The framework that outlines the organization of a narrative, including exposition, conflict, and resolution.

QUALITATIVE FEEDBACK#18

Descriptive insights from players about their experiences, used to inform narrative improvements.

DESIGN DOCUMENT#19

A comprehensive outline detailing the elements of a game, including narrative, mechanics, and design choices.

GAME MECHANICS#20

The rules and systems that govern player interactions within a game, influencing narrative flow.

IMMERSIVE EXPERIENCE#21

A game environment that fully engages players, making them feel part of the story.

PORTFOLIO PIECE#22

A completed project that demonstrates a student's skills and knowledge in narrative design.

REAL-WORLD APPLICATION#23

Practical use of skills and concepts learned in the course, preparing students for industry careers.

ANALYZING INTERACTIVE STORIES#24

The process of examining successful narratives to understand effective design choices and player engagement.

NARRATIVE OUTLINE#25

A structured plan that details the key plot points, characters, and branching paths of a story.