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NARRATIVE DESIGN#1
The art of crafting a story that engages players through choices and interactions, focusing on player experience.
TWINE#2
An open-source tool for creating interactive, nonlinear stories, allowing users to build branching narratives easily.
BRANCHING PATHS#3
Multiple narrative trajectories in a story, where player choices lead to different outcomes or endings.
INTERACTIVE STORYTELLING#4
A storytelling approach that allows players to influence the narrative through their decisions and actions.
PLAYER ENGAGEMENT#5
The emotional and cognitive investment a player has in a game, often driven by meaningful choices.
MULTIMEDIA ELEMENTS#6
Various types of media (images, audio, video) integrated into a narrative to enhance storytelling.
CHOICE TRACKING#7
The process of recording player decisions to influence future narrative outcomes and experiences.
PLAYTESTING#8
The practice of testing a game with real players to gather feedback and improve gameplay and narrative.
EMOTIONAL ENGAGEMENT#9
The connection players feel toward characters or storylines, often enhanced by high-stakes scenarios.
FEEDBACK MECHANISMS#10
Tools or strategies used to gather player reactions and insights during gameplay.
CHARACTER ARCS#11
The transformation or development of a character throughout the narrative, influencing player connection.
NARRATIVE FLOW#12
The progression and pacing of a story, ensuring a smooth transition between events and choices.
ITERATIVE DESIGN#13
A development process involving repeated cycles of testing and refinement to improve a game.
DIALOGUE WRITING#14
Creating conversations between characters that reveal personality, advance the plot, and engage players.
USER EXPERIENCE (UX)#15
The overall experience a player has while interacting with a game, focusing on usability and enjoyment.
PROTOTYPE#16
An early model of a game used to test concepts and mechanics before full development.
STORY STRUCTURE#17
The framework that outlines the organization of a narrative, including exposition, conflict, and resolution.
QUALITATIVE FEEDBACK#18
Descriptive insights from players about their experiences, used to inform narrative improvements.
DESIGN DOCUMENT#19
A comprehensive outline detailing the elements of a game, including narrative, mechanics, and design choices.
GAME MECHANICS#20
The rules and systems that govern player interactions within a game, influencing narrative flow.
IMMERSIVE EXPERIENCE#21
A game environment that fully engages players, making them feel part of the story.
PORTFOLIO PIECE#22
A completed project that demonstrates a student's skills and knowledge in narrative design.
REAL-WORLD APPLICATION#23
Practical use of skills and concepts learned in the course, preparing students for industry careers.
ANALYZING INTERACTIVE STORIES#24
The process of examining successful narratives to understand effective design choices and player engagement.
NARRATIVE OUTLINE#25
A structured plan that details the key plot points, characters, and branching paths of a story.