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VIRTUAL REALITY (VR)#1

A simulated experience that can be similar to or completely different from the real world, often using headsets.

IMMERSIVE STORYTELLING#2

A narrative technique that engages users deeply, often through interactive and sensory-rich experiences.

USER EXPERIENCE (UX)#3

The overall experience a user has with a product, focusing on ease of use, enjoyment, and engagement.

360-DEGREE VIDEO#4

A video format that allows viewers to see all around them, enhancing immersion through panoramic visuals.

SPATIAL AUDIO#5

Sound technology that simulates how we hear in the real world, providing a more immersive audio experience.

INTERACTIVE MEDIA#6

Content that allows users to engage actively rather than passively, often involving user choices.

NARRATIVE STRUCTURE#7

The framework that outlines the sequence and organization of a story's events and themes.

PROTOTYPING#8

Creating an early model of a product to test concepts, design, and functionality before full production.

USER TESTING#9

A method to evaluate a product by testing it with real users, gathering feedback to improve design.

ALPHA TESTING#10

The first phase of testing a product, often conducted by internal teams to identify bugs and issues.

BETA TESTING#11

A later testing phase where a product is released to a limited audience to gather feedback and identify remaining issues.

STORYBOARDING#12

A visual representation of a narrative, outlining scenes and actions to guide production.

INTERFACE DESIGN#13

The design of the point of interaction between users and a digital product, focusing on usability.

MARKETING STRATEGY#14

A plan to promote and sell a product, focusing on audience engagement and distribution.

ENGAGEMENT STRATEGIES#15

Techniques used to capture and maintain user interest and participation in a product.

QUALITY ASSURANCE#16

A process to ensure a product meets specified requirements and functions correctly before release.

DISTRIBUTION PLATFORMS#17

Channels through which VR content is shared and accessed by users, such as apps or websites.

ITERATIVE DESIGN#18

A design process that involves repeated testing and refinement to improve a product.

FEEDBACK LOOP#19

A continuous cycle of gathering user feedback to inform ongoing improvements in a product.

TECHNICAL EXECUTION#20

The practical application of technical skills and tools to create a product effectively.

CROSS-PLATFORM COMPATIBILITY#21

The ability of a product to function across different devices and operating systems.

SENSORY ENGAGEMENT#22

Incorporating multiple senses (sight, sound, touch) to enhance the immersive experience.

EMERGING TECHNOLOGIES#23

Innovative technologies that are currently developing and have potential future applications.

VIRTUAL ENVIRONMENT#24

A computer-generated space where users can interact with virtual elements in a simulated context.