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VIRTUAL REALITY (VR)#1
A simulated experience that can be similar to or completely different from the real world, often using headsets.
IMMERSIVE STORYTELLING#2
A narrative technique that engages users deeply, often through interactive and sensory-rich experiences.
USER EXPERIENCE (UX)#3
The overall experience a user has with a product, focusing on ease of use, enjoyment, and engagement.
360-DEGREE VIDEO#4
A video format that allows viewers to see all around them, enhancing immersion through panoramic visuals.
SPATIAL AUDIO#5
Sound technology that simulates how we hear in the real world, providing a more immersive audio experience.
INTERACTIVE MEDIA#6
Content that allows users to engage actively rather than passively, often involving user choices.
NARRATIVE STRUCTURE#7
The framework that outlines the sequence and organization of a story's events and themes.
PROTOTYPING#8
Creating an early model of a product to test concepts, design, and functionality before full production.
USER TESTING#9
A method to evaluate a product by testing it with real users, gathering feedback to improve design.
ALPHA TESTING#10
The first phase of testing a product, often conducted by internal teams to identify bugs and issues.
BETA TESTING#11
A later testing phase where a product is released to a limited audience to gather feedback and identify remaining issues.
STORYBOARDING#12
A visual representation of a narrative, outlining scenes and actions to guide production.
INTERFACE DESIGN#13
The design of the point of interaction between users and a digital product, focusing on usability.
MARKETING STRATEGY#14
A plan to promote and sell a product, focusing on audience engagement and distribution.
ENGAGEMENT STRATEGIES#15
Techniques used to capture and maintain user interest and participation in a product.
QUALITY ASSURANCE#16
A process to ensure a product meets specified requirements and functions correctly before release.
DISTRIBUTION PLATFORMS#17
Channels through which VR content is shared and accessed by users, such as apps or websites.
ITERATIVE DESIGN#18
A design process that involves repeated testing and refinement to improve a product.
FEEDBACK LOOP#19
A continuous cycle of gathering user feedback to inform ongoing improvements in a product.
TECHNICAL EXECUTION#20
The practical application of technical skills and tools to create a product effectively.
CROSS-PLATFORM COMPATIBILITY#21
The ability of a product to function across different devices and operating systems.
SENSORY ENGAGEMENT#22
Incorporating multiple senses (sight, sound, touch) to enhance the immersive experience.
EMERGING TECHNOLOGIES#23
Innovative technologies that are currently developing and have potential future applications.
VIRTUAL ENVIRONMENT#24
A computer-generated space where users can interact with virtual elements in a simulated context.