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INSTRUCTIONAL DESIGN#1

The process of creating educational experiences that make the acquisition of knowledge and skills more effective.

VIDEO PRODUCTION#2

The process of creating video content, including planning, filming, and editing, crucial for online courses.

LEARNING OBJECTIVES#3

Clear statements that define what learners should achieve by the end of a course or module.

NEEDS ASSESSMENT#4

A systematic process to determine and address gaps between current conditions and desired conditions in learning.

MARKETING STRATEGY#5

A plan to promote a course effectively to reach potential learners and maximize enrollment.

COMMUNITY ENGAGEMENT#6

Strategies to build and maintain a supportive online community for learners, fostering interaction and feedback.

SCRIPT WRITING#7

The process of creating written content for video tutorials, ensuring clarity and engagement.

PEER REVIEW#8

A process where learners provide feedback on each other's work, enhancing learning through collaboration.

ENGAGEMENT METRICS#9

Data used to measure learner interaction and satisfaction with course content and community.

AUDIO QUALITY#10

The clarity and fidelity of sound in video production, essential for effective communication.

COMPETITOR ANALYSIS#11

The assessment of similar courses in the market to identify strengths and weaknesses.

VISUAL DESIGN#12

The aesthetic arrangement of content in videos and materials to enhance learning and engagement.

QUIZZES AND ACTIVITIES#13

Interactive elements incorporated into courses to reinforce learning and assess understanding.

FILMING TECHNIQUES#14

Best practices for capturing high-quality video content, including lighting and camera angles.

PROMOTIONAL MATERIALS#15

Marketing assets such as graphics, videos, and descriptions used to advertise the course.

COMMUNITY INTERACTION PLAN#16

A strategy outlining how learners will engage with each other and the instructor.

FEEDBACK IMPLEMENTATION#17

The process of using learner feedback to improve course content and delivery.

ONLINE EDUCATION PLATFORMS#18

Websites or applications that host and deliver online courses to learners.

DIGITAL TOOLS#19

Software and applications used for course creation, video editing, and community management.

E-LEARNING#20

Learning conducted via electronic media, typically on the Internet, including online courses.

LAUNCH STRATEGY#21

A plan detailing how to introduce the course to the market and engage initial learners.

SELF-ASSESSMENT#22

A reflective process where learners evaluate their own understanding and skills.

ENGAGING CONTENT#23

Educational materials designed to capture and maintain learner interest throughout the course.

COURSE OUTLINE#24

A structured plan detailing the topics, objectives, and assessments for the course.

TECHNICAL TOOLS#25

Software and hardware used in the production and delivery of online courses.

DIY PROJECTS#26

Creative projects that individuals can undertake themselves, often featured in crafting courses.