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INSTRUCTIONAL DESIGN#1
The process of creating educational experiences that make the acquisition of knowledge and skills more effective.
VIDEO PRODUCTION#2
The process of creating video content, including planning, filming, and editing, crucial for online courses.
LEARNING OBJECTIVES#3
Clear statements that define what learners should achieve by the end of a course or module.
NEEDS ASSESSMENT#4
A systematic process to determine and address gaps between current conditions and desired conditions in learning.
MARKETING STRATEGY#5
A plan to promote a course effectively to reach potential learners and maximize enrollment.
COMMUNITY ENGAGEMENT#6
Strategies to build and maintain a supportive online community for learners, fostering interaction and feedback.
SCRIPT WRITING#7
The process of creating written content for video tutorials, ensuring clarity and engagement.
PEER REVIEW#8
A process where learners provide feedback on each other's work, enhancing learning through collaboration.
ENGAGEMENT METRICS#9
Data used to measure learner interaction and satisfaction with course content and community.
AUDIO QUALITY#10
The clarity and fidelity of sound in video production, essential for effective communication.
COMPETITOR ANALYSIS#11
The assessment of similar courses in the market to identify strengths and weaknesses.
VISUAL DESIGN#12
The aesthetic arrangement of content in videos and materials to enhance learning and engagement.
QUIZZES AND ACTIVITIES#13
Interactive elements incorporated into courses to reinforce learning and assess understanding.
FILMING TECHNIQUES#14
Best practices for capturing high-quality video content, including lighting and camera angles.
PROMOTIONAL MATERIALS#15
Marketing assets such as graphics, videos, and descriptions used to advertise the course.
COMMUNITY INTERACTION PLAN#16
A strategy outlining how learners will engage with each other and the instructor.
FEEDBACK IMPLEMENTATION#17
The process of using learner feedback to improve course content and delivery.
ONLINE EDUCATION PLATFORMS#18
Websites or applications that host and deliver online courses to learners.
DIGITAL TOOLS#19
Software and applications used for course creation, video editing, and community management.
E-LEARNING#20
Learning conducted via electronic media, typically on the Internet, including online courses.
LAUNCH STRATEGY#21
A plan detailing how to introduce the course to the market and engage initial learners.
SELF-ASSESSMENT#22
A reflective process where learners evaluate their own understanding and skills.
ENGAGING CONTENT#23
Educational materials designed to capture and maintain learner interest throughout the course.
COURSE OUTLINE#24
A structured plan detailing the topics, objectives, and assessments for the course.
TECHNICAL TOOLS#25
Software and hardware used in the production and delivery of online courses.
DIY PROJECTS#26
Creative projects that individuals can undertake themselves, often featured in crafting courses.