Quick Navigation
PYTHON#1
A high-level programming language known for its readability and simplicity, ideal for beginners.
TEXT-BASED GAME#2
A game that uses text to convey the story and player choices, allowing for interactive storytelling.
VARIABLE#3
A named storage location in programming that holds data which can change during execution.
DATA TYPE#4
A classification that specifies the type of data a variable can hold, such as integers or strings.
CONDITIONAL#5
A programming structure that executes different code based on whether a condition is true or false.
LOOP#6
A control structure that repeats a block of code multiple times until a specified condition is met.
FUNCTION#7
A reusable block of code designed to perform a specific task, improving code organization.
USER INPUT#8
Data that a player provides to the game, typically through keyboard entries.
DEBUGGING#9
The process of identifying and fixing errors or bugs in the code to ensure proper functionality.
GAME LOGIC#10
The set of rules and mechanics that govern how the game operates and responds to player actions.
STORY DEVELOPMENT#11
The process of creating a narrative, including character arcs and plot structure in a game.
FLOWCHART#12
A visual representation of a process or algorithm, often used to design game logic.
ERROR HANDLING#13
Techniques used to manage and respond to errors during program execution.
PLAYTESTING#14
The practice of testing a game with real users to gather feedback on gameplay and identify issues.
IMMERSE#15
To deeply engage players in the game's story or environment, enhancing their experience.
PORTFOLIO PIECE#16
A completed project that showcases a student's skills and understanding of programming concepts.
INTERACTIVE STORYTELLING#17
A narrative technique that allows players to influence the story through their choices.
STRING#18
A data type used to represent text in programming, enclosed in quotes.
LIST#19
A data structure that holds an ordered collection of items, which can be of different types.
COMMENT#20
A note in the code that is ignored during execution, used to explain or annotate code.
USER MANUAL#21
A document that provides instructions on how to play the game and understand its features.
FINAL PRESENTATION#22
The process of showcasing the completed game, highlighting its features and development journey.
ASSIGNMENT#23
A task or project given to students to apply their learning and demonstrate understanding.
SELF-ASSESSMENT#24
A reflective practice where students evaluate their own understanding and skills.
ENGAGING#25
A quality that captivates players' attention and keeps them interested in the game.