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PYTHON#1

A high-level programming language known for its readability and simplicity, ideal for beginners.

TEXT-BASED GAME#2

A game that uses text to convey the story and player choices, allowing for interactive storytelling.

VARIABLE#3

A named storage location in programming that holds data which can change during execution.

DATA TYPE#4

A classification that specifies the type of data a variable can hold, such as integers or strings.

CONDITIONAL#5

A programming structure that executes different code based on whether a condition is true or false.

LOOP#6

A control structure that repeats a block of code multiple times until a specified condition is met.

FUNCTION#7

A reusable block of code designed to perform a specific task, improving code organization.

USER INPUT#8

Data that a player provides to the game, typically through keyboard entries.

DEBUGGING#9

The process of identifying and fixing errors or bugs in the code to ensure proper functionality.

GAME LOGIC#10

The set of rules and mechanics that govern how the game operates and responds to player actions.

STORY DEVELOPMENT#11

The process of creating a narrative, including character arcs and plot structure in a game.

FLOWCHART#12

A visual representation of a process or algorithm, often used to design game logic.

ERROR HANDLING#13

Techniques used to manage and respond to errors during program execution.

PLAYTESTING#14

The practice of testing a game with real users to gather feedback on gameplay and identify issues.

IMMERSE#15

To deeply engage players in the game's story or environment, enhancing their experience.

PORTFOLIO PIECE#16

A completed project that showcases a student's skills and understanding of programming concepts.

INTERACTIVE STORYTELLING#17

A narrative technique that allows players to influence the story through their choices.

STRING#18

A data type used to represent text in programming, enclosed in quotes.

LIST#19

A data structure that holds an ordered collection of items, which can be of different types.

COMMENT#20

A note in the code that is ignored during execution, used to explain or annotate code.

USER MANUAL#21

A document that provides instructions on how to play the game and understand its features.

FINAL PRESENTATION#22

The process of showcasing the completed game, highlighting its features and development journey.

ASSIGNMENT#23

A task or project given to students to apply their learning and demonstrate understanding.

SELF-ASSESSMENT#24

A reflective practice where students evaluate their own understanding and skills.

ENGAGING#25

A quality that captivates players' attention and keeps them interested in the game.