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COLLABORATIVE DESIGN#1

A process where multiple designers work together, sharing ideas and responsibilities to create a cohesive game.

PROJECT MANAGEMENT#2

The discipline of planning, executing, and overseeing a project to achieve specific goals within a set timeframe.

GENRE BLENDING#3

The practice of combining elements from different game genres to create innovative and engaging gameplay experiences.

DESIGN PORTFOLIO#4

A curated collection of a designer's work, showcasing their skills, processes, and completed projects to potential employers or clients.

TEAM DYNAMICS#6

The interpersonal relationships and interactions among team members that affect collaboration and productivity.

ITERATIVE DESIGN#7

A design approach that involves repeated cycles of prototyping, testing, and refining to improve a game.

PLAYTESTING#8

The process of testing a game with real players to gather feedback and identify areas for improvement.

MILESTONE CHART#9

A visual representation of key project phases and deadlines, helping teams track progress and stay on schedule.

LOW-FIDELITY PROTOTYPES#10

Basic, often paper-based models of a game used to test concepts without extensive resources.

RISK MANAGEMENT#11

Identifying, assessing, and prioritizing risks in a project, followed by strategies to minimize their impact.

AGILE METHODOLOGY#12

A flexible project management approach that promotes iterative development and responsiveness to change.

WATERFALL METHOD#13

A linear project management approach where each phase must be completed before moving to the next.

CASE STUDY#14

An in-depth analysis of a particular project or design process, showcasing challenges faced and solutions implemented.

COMMUNICATION PLAN#15

A document outlining how information will be shared among team members to ensure clarity and efficiency.

FEEDBACK LOOP#16

A process where feedback is continuously gathered and used to improve the design and development of a game.

ROLE DEFINITION#17

Clarifying the responsibilities and expectations for each team member to enhance collaboration.

PROTOTYPE REFINEMENT#18

The process of improving a game prototype based on playtesting feedback and insights.

FINAL PRESENTATION#19

A comprehensive showcase of the completed game design, including gameplay, mechanics, and design decisions.

VISUAL BRANDING#20

The use of visual elements to create a cohesive identity for a game or designer's portfolio.

CREATIVE INPUTS#21

Ideas and contributions from team members that shape the overall design and direction of the project.

DESIGN STRATEGY#22

A planned approach to game development that aligns with the project's goals and player expectations.

USER TESTING#23

Evaluating a game by observing real players to gather insights on usability and enjoyment.

TEAM COLLABORATION#24

The collective effort of team members working together towards a common design goal.

PROFESSIONAL PORTFOLIO#25

A polished presentation of a designer's work, demonstrating their skills and design philosophy to potential employers.