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COLLABORATIVE DESIGN#1
A process where multiple designers work together, sharing ideas and responsibilities to create a cohesive game.
PROJECT MANAGEMENT#2
The discipline of planning, executing, and overseeing a project to achieve specific goals within a set timeframe.
GENRE BLENDING#3
The practice of combining elements from different game genres to create innovative and engaging gameplay experiences.
DESIGN PORTFOLIO#4
A curated collection of a designer's work, showcasing their skills, processes, and completed projects to potential employers or clients.
INDUSTRY TRENDS#5
Current developments and shifts in the board game industry that influence design, marketing, and player expectations.
TEAM DYNAMICS#6
The interpersonal relationships and interactions among team members that affect collaboration and productivity.
ITERATIVE DESIGN#7
A design approach that involves repeated cycles of prototyping, testing, and refining to improve a game.
PLAYTESTING#8
The process of testing a game with real players to gather feedback and identify areas for improvement.
MILESTONE CHART#9
A visual representation of key project phases and deadlines, helping teams track progress and stay on schedule.
LOW-FIDELITY PROTOTYPES#10
Basic, often paper-based models of a game used to test concepts without extensive resources.
RISK MANAGEMENT#11
Identifying, assessing, and prioritizing risks in a project, followed by strategies to minimize their impact.
AGILE METHODOLOGY#12
A flexible project management approach that promotes iterative development and responsiveness to change.
WATERFALL METHOD#13
A linear project management approach where each phase must be completed before moving to the next.
CASE STUDY#14
An in-depth analysis of a particular project or design process, showcasing challenges faced and solutions implemented.
COMMUNICATION PLAN#15
A document outlining how information will be shared among team members to ensure clarity and efficiency.
FEEDBACK LOOP#16
A process where feedback is continuously gathered and used to improve the design and development of a game.
ROLE DEFINITION#17
Clarifying the responsibilities and expectations for each team member to enhance collaboration.
PROTOTYPE REFINEMENT#18
The process of improving a game prototype based on playtesting feedback and insights.
FINAL PRESENTATION#19
A comprehensive showcase of the completed game design, including gameplay, mechanics, and design decisions.
VISUAL BRANDING#20
The use of visual elements to create a cohesive identity for a game or designer's portfolio.
CREATIVE INPUTS#21
Ideas and contributions from team members that shape the overall design and direction of the project.
DESIGN STRATEGY#22
A planned approach to game development that aligns with the project's goals and player expectations.
USER TESTING#23
Evaluating a game by observing real players to gather insights on usability and enjoyment.
TEAM COLLABORATION#24
The collective effort of team members working together towards a common design goal.
PROFESSIONAL PORTFOLIO#25
A polished presentation of a designer's work, demonstrating their skills and design philosophy to potential employers.