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CHARACTER MODELING#1

The process of creating a 3D representation of a character, focusing on aesthetics and functionality for animation.

RIGGING#2

The technique of creating a skeleton structure for a 3D model, allowing for movement and deformation during animation.

FACIAL ANIMATION#3

Animating a character's face to convey emotions, often using techniques like blend shapes or bone rigging.

DYNAMIC RIGGING#4

An advanced rigging technique that allows characters to move fluidly and realistically, adapting to various animations.

BLEND SHAPES#5

A method for facial animation that uses predefined shapes to create smooth transitions between different expressions.

ANIMATION PRINCIPLES#6

Fundamental guidelines, such as timing and spacing, that help create realistic and engaging animations.

STORY-DRIVEN DESIGN#7

Designing characters with a focus on their narrative role, ensuring visual elements align with their story.

ANIMATIC#8

A preliminary version of a film or animation that combines storyboards with timing, helping visualize the final product.

KEYFRAMING#9

A technique in animation where specific frames are defined, allowing for smooth transitions between poses.

POSE TO POSE#10

An animation technique where key poses are created first, and in-betweens are added later for fluidity.

CROSS-DISSOLVE#11

A transition technique used in animation to blend two scenes or images, often for emotional impact.

WEIGHT AND RYTHM#12

Key animation principles that focus on the heaviness of movements and the timing of actions to create realism.

EXPORTING#13

The process of converting a 3D model or animation into a format suitable for use in different software applications.

IMPORTING#14

Bringing a 3D model or animation into a software program for further manipulation or rendering.

TEXTURING#15

The technique of applying surface details to a 3D model, enhancing its visual appeal and realism.

LIGHTING#16

The use of light sources in a scene to create mood, depth, and realism in animations.

RENDERING#17

The process of generating a final image or animation from a 3D model, incorporating textures, lighting, and effects.

CAMERA ANGLES#18

The perspective from which a scene is viewed, influencing storytelling and viewer engagement in animation.

STORYBOARDING#19

The visual planning of an animation, outlining key scenes and actions to guide the production process.

MOTION CAPTURE#20

A technique that records the movements of live actors to create realistic animations for digital characters.

CHARACTER BACKSTORY#21

A narrative history of a character that informs their design and behavior in an animation.

FEEDBACK LOOP#22

The process of receiving critiques and suggestions, which helps refine character designs and animations.

PORTFOLIO PIECE#23

A completed project or artwork that showcases an artist's skills and abilities, often used for job applications.

ANIMATION SOFTWARE#24

Programs used to create, edit, and render animations, such as Maya, Blender, or Cinema 4D.

SEAMLESS INTEGRATION#25

The ability to smoothly incorporate character models into various animation software without issues.