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CHARACTER MODELING#1
The process of creating a 3D representation of a character, focusing on aesthetics and functionality for animation.
RIGGING#2
The technique of creating a skeleton structure for a 3D model, allowing for movement and deformation during animation.
FACIAL ANIMATION#3
Animating a character's face to convey emotions, often using techniques like blend shapes or bone rigging.
DYNAMIC RIGGING#4
An advanced rigging technique that allows characters to move fluidly and realistically, adapting to various animations.
BLEND SHAPES#5
A method for facial animation that uses predefined shapes to create smooth transitions between different expressions.
ANIMATION PRINCIPLES#6
Fundamental guidelines, such as timing and spacing, that help create realistic and engaging animations.
STORY-DRIVEN DESIGN#7
Designing characters with a focus on their narrative role, ensuring visual elements align with their story.
ANIMATIC#8
A preliminary version of a film or animation that combines storyboards with timing, helping visualize the final product.
KEYFRAMING#9
A technique in animation where specific frames are defined, allowing for smooth transitions between poses.
POSE TO POSE#10
An animation technique where key poses are created first, and in-betweens are added later for fluidity.
CROSS-DISSOLVE#11
A transition technique used in animation to blend two scenes or images, often for emotional impact.
WEIGHT AND RYTHM#12
Key animation principles that focus on the heaviness of movements and the timing of actions to create realism.
EXPORTING#13
The process of converting a 3D model or animation into a format suitable for use in different software applications.
IMPORTING#14
Bringing a 3D model or animation into a software program for further manipulation or rendering.
TEXTURING#15
The technique of applying surface details to a 3D model, enhancing its visual appeal and realism.
LIGHTING#16
The use of light sources in a scene to create mood, depth, and realism in animations.
RENDERING#17
The process of generating a final image or animation from a 3D model, incorporating textures, lighting, and effects.
CAMERA ANGLES#18
The perspective from which a scene is viewed, influencing storytelling and viewer engagement in animation.
STORYBOARDING#19
The visual planning of an animation, outlining key scenes and actions to guide the production process.
MOTION CAPTURE#20
A technique that records the movements of live actors to create realistic animations for digital characters.
CHARACTER BACKSTORY#21
A narrative history of a character that informs their design and behavior in an animation.
FEEDBACK LOOP#22
The process of receiving critiques and suggestions, which helps refine character designs and animations.
PORTFOLIO PIECE#23
A completed project or artwork that showcases an artist's skills and abilities, often used for job applications.
ANIMATION SOFTWARE#24
Programs used to create, edit, and render animations, such as Maya, Blender, or Cinema 4D.
SEAMLESS INTEGRATION#25
The ability to smoothly incorporate character models into various animation software without issues.