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3D MODELING#1

The process of creating a three-dimensional representation of a character or object using specialized software like Blender.

CHARACTER ANIMATION#2

The technique of bringing characters to life through movement and expression, essential for storytelling in animation.

RIGGING#3

The process of creating a skeletal structure for a 3D model, allowing for articulated movement and animation.

BLENDER#4

An open-source 3D modeling and animation software widely used for creating animated films, visual effects, and art.

KEYFRAMES#5

Specific frames in an animation where a change occurs, defining the start and end points of any smooth transition.

SKIN WEIGHTING#6

The process of assigning weight to vertices in a mesh to control how they move with the rig during animation.

ANIMATION PRINCIPLES#7

Fundamental concepts, including timing and spacing, that guide the creation of realistic and engaging animations.

TIMING#8

The control of the speed and rhythm of movements in animation, crucial for conveying emotion and realism.

SPACING#9

The distance between keyframes in an animation, affecting the perceived speed and fluidity of movements.

12 PRINCIPLES OF ANIMATION#10

A set of guiding principles established by Disney animators to enhance animation quality and realism.

STORYBOARDING#11

The process of visually planning an animation by sketching scenes and sequences, crucial for effective storytelling.

COMPOSITING#12

The technique of combining visual elements from different sources into a single image, enhancing the final output.

RENDERING#13

The process of generating the final image or animation from a 3D model, taking into account lighting and textures.

ANIMATIC#14

A preliminary version of an animation, created by sequencing storyboards to visualize timing and flow.

EXPRESSION CONTROLS#15

Tools in rigging that allow animators to manipulate facial features to convey emotions and reactions.

CYCLE ANIMATION#16

A repetitive animation technique, often used for character walking or running, creating a seamless loop.

MOTION BLUR#17

A visual effect that simulates the blurring of fast-moving objects, adding realism to animations.

CAMERA ANGLES#18

The position and orientation of the camera in a scene, influencing the viewer's perception and emotional response.

TEXTURING#19

The process of applying surface details to a 3D model, enhancing realism through color, patterns, and materials.

LIGHTING TECHNIQUES#20

Methods used to illuminate a scene, affecting mood, visibility, and the overall aesthetic of the animation.

FINAL RENDER#21

The completed output of a 3D animation, ready for presentation or distribution, showcasing all applied effects.

PORTFOLIO#22

A curated collection of an artist's work, demonstrating skills and style, essential for job applications in the industry.

SELF-ASSESSMENT#23

A reflective process where students evaluate their own work and progress, fostering critical thinking and improvement.

INDUSTRY STANDARDS#24

Best practices and benchmarks in animation and rigging that professionals adhere to for quality and efficiency.

FEEDBACK LOOPS#25

The process of receiving critiques on work, allowing for iterative improvements and refinement of animation skills.