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3D MODELING#1
The process of creating a three-dimensional representation of a character or object using specialized software like Blender.
CHARACTER ANIMATION#2
The technique of bringing characters to life through movement and expression, essential for storytelling in animation.
RIGGING#3
The process of creating a skeletal structure for a 3D model, allowing for articulated movement and animation.
BLENDER#4
An open-source 3D modeling and animation software widely used for creating animated films, visual effects, and art.
KEYFRAMES#5
Specific frames in an animation where a change occurs, defining the start and end points of any smooth transition.
SKIN WEIGHTING#6
The process of assigning weight to vertices in a mesh to control how they move with the rig during animation.
ANIMATION PRINCIPLES#7
Fundamental concepts, including timing and spacing, that guide the creation of realistic and engaging animations.
TIMING#8
The control of the speed and rhythm of movements in animation, crucial for conveying emotion and realism.
SPACING#9
The distance between keyframes in an animation, affecting the perceived speed and fluidity of movements.
12 PRINCIPLES OF ANIMATION#10
A set of guiding principles established by Disney animators to enhance animation quality and realism.
STORYBOARDING#11
The process of visually planning an animation by sketching scenes and sequences, crucial for effective storytelling.
COMPOSITING#12
The technique of combining visual elements from different sources into a single image, enhancing the final output.
RENDERING#13
The process of generating the final image or animation from a 3D model, taking into account lighting and textures.
ANIMATIC#14
A preliminary version of an animation, created by sequencing storyboards to visualize timing and flow.
EXPRESSION CONTROLS#15
Tools in rigging that allow animators to manipulate facial features to convey emotions and reactions.
CYCLE ANIMATION#16
A repetitive animation technique, often used for character walking or running, creating a seamless loop.
MOTION BLUR#17
A visual effect that simulates the blurring of fast-moving objects, adding realism to animations.
CAMERA ANGLES#18
The position and orientation of the camera in a scene, influencing the viewer's perception and emotional response.
TEXTURING#19
The process of applying surface details to a 3D model, enhancing realism through color, patterns, and materials.
LIGHTING TECHNIQUES#20
Methods used to illuminate a scene, affecting mood, visibility, and the overall aesthetic of the animation.
FINAL RENDER#21
The completed output of a 3D animation, ready for presentation or distribution, showcasing all applied effects.
PORTFOLIO#22
A curated collection of an artist's work, demonstrating skills and style, essential for job applications in the industry.
SELF-ASSESSMENT#23
A reflective process where students evaluate their own work and progress, fostering critical thinking and improvement.
INDUSTRY STANDARDS#24
Best practices and benchmarks in animation and rigging that professionals adhere to for quality and efficiency.
FEEDBACK LOOPS#25
The process of receiving critiques on work, allowing for iterative improvements and refinement of animation skills.