Quick Navigation
MOBA#1
Multiplayer Online Battle Arena; a game genre where players control characters in team-based battles.
Networking#2
The process of connecting computers and devices to facilitate communication in multiplayer games.
Game Balance#3
The method of ensuring that all characters and abilities are fair and competitive in gameplay.
Character Abilities#4
Unique skills or powers that a character can use during gameplay, influencing strategy and combat.
Unity#5
A popular game development engine used for creating 2D and 3D games, including MOBAs.
Latency#6
The delay between a player's action and the game's response, critical for real-time multiplayer experiences.
Synchronization#7
The coordination of game states across multiple devices to ensure a consistent experience.
Server-Client Model#8
A network architecture where a server provides resources and services to connected clients.
Prototyping#9
The process of creating a preliminary version of a game or feature to test concepts and mechanics.
Playtesting#10
Evaluating a game with real users to gather feedback and identify areas for improvement.
User Interface (UI)#11
The visual elements that allow players to interact with the game, such as menus and HUDs.
Core Mechanics#12
Fundamental rules and systems that define gameplay and player interactions.
Debugging#13
The process of identifying and fixing errors or bugs in the game code.
Character Roles#14
Specific functions that characters fulfill in a game, such as tank, healer, or damage dealer.
Gameplay Flowchart#15
A visual representation of the game's mechanics and player interactions.
Testing Plan#16
A structured approach to evaluating the functionality and performance of a game.
Visuals and Audio#17
The graphical and sound elements that enhance the player's experience in a game.
Team Collaboration#18
Working effectively within a group to achieve a common goal in game development.
Feedback Loop#19
The process of using player feedback to refine and improve game design.
Style Guide#20
A document outlining the visual and functional standards for a game's UI and assets.
Functional Testing#21
Evaluating whether a game or feature performs as intended under various conditions.
Bug Report#22
Documentation of errors encountered during testing, used to track and resolve issues.
Marketing Materials#23
Promotional content created to showcase the game and attract players.
Cohesive Experience#24
A seamless integration of all game elements, providing an engaging player journey.
Portfolio Piece#25
A completed project that demonstrates a developer's skills and can be showcased to potential employers.