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MOBA#1

Multiplayer Online Battle Arena; a game genre where players control characters in team-based battles.

Networking#2

The process of connecting computers and devices to facilitate communication in multiplayer games.

Game Balance#3

The method of ensuring that all characters and abilities are fair and competitive in gameplay.

Character Abilities#4

Unique skills or powers that a character can use during gameplay, influencing strategy and combat.

Unity#5

A popular game development engine used for creating 2D and 3D games, including MOBAs.

Latency#6

The delay between a player's action and the game's response, critical for real-time multiplayer experiences.

Synchronization#7

The coordination of game states across multiple devices to ensure a consistent experience.

Server-Client Model#8

A network architecture where a server provides resources and services to connected clients.

Prototyping#9

The process of creating a preliminary version of a game or feature to test concepts and mechanics.

Playtesting#10

Evaluating a game with real users to gather feedback and identify areas for improvement.

User Interface (UI)#11

The visual elements that allow players to interact with the game, such as menus and HUDs.

Core Mechanics#12

Fundamental rules and systems that define gameplay and player interactions.

Debugging#13

The process of identifying and fixing errors or bugs in the game code.

Character Roles#14

Specific functions that characters fulfill in a game, such as tank, healer, or damage dealer.

Gameplay Flowchart#15

A visual representation of the game's mechanics and player interactions.

Testing Plan#16

A structured approach to evaluating the functionality and performance of a game.

Visuals and Audio#17

The graphical and sound elements that enhance the player's experience in a game.

Team Collaboration#18

Working effectively within a group to achieve a common goal in game development.

Feedback Loop#19

The process of using player feedback to refine and improve game design.

Style Guide#20

A document outlining the visual and functional standards for a game's UI and assets.

Functional Testing#21

Evaluating whether a game or feature performs as intended under various conditions.

Bug Report#22

Documentation of errors encountered during testing, used to track and resolve issues.

Marketing Materials#23

Promotional content created to showcase the game and attract players.

Cohesive Experience#24

A seamless integration of all game elements, providing an engaging player journey.

Portfolio Piece#25

A completed project that demonstrates a developer's skills and can be showcased to potential employers.