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GAME MECHANICS#1

The rules and systems that guide player interactions and actions in a board game.

PROTOTYPING#2

The process of creating a preliminary model of a board game to test concepts and mechanics.

PLAYTESTING#3

The practice of testing a game with players to gather feedback and identify improvements.

ITERATION#4

The process of refining a game design based on feedback and testing results.

THEME#5

The overarching narrative or concept that ties together the game's mechanics and player experience.

PLAYER ENGAGEMENT#6

The level of interest and involvement players have while interacting with the game.

MECHANICS INTERACTION#7

How different game mechanics work together to create a cohesive gameplay experience.

FEEDBACK MECHANISMS#8

Tools or methods used to gather player feedback during playtesting sessions.

NARRATIVE STRUCTURE#9

The framework that organizes the story elements within a game.

VISUAL STORYTELLING#10

Using visual elements to convey the theme and narrative of the game.

MATERIALS FOR PROTOTYPING#11

Various items used to create physical representations of game concepts.

ROUGH PROTOTYPES#12

Initial, basic versions of a game that are used for testing ideas and mechanics.

FUNCTIONALITY TESTING#13

Evaluating if the game mechanics work as intended during the playtest.

PROMOTIONAL MATERIALS#14

Marketing tools created to showcase the game during presentations or pitches.

PITCH PRESENTATION#15

A structured presentation aimed at selling the game concept to potential publishers.

CROWD FUNDING#16

Raising funds for a game project through contributions from the public, typically via online platforms.

DOCUMENTING PROTOTYPING PROCESS#17

Keeping detailed records of the prototyping stages and decisions made.

SECOND ROUND PLAYTESTING#18

Conducting additional playtests after initial feedback to refine the game further.

DESIGN ADJUSTMENTS#19

Changes made to the game based on player feedback and testing results.

FINAL PRESENTATION#20

The concluding showcase of the game design project, summarizing the development process.

ASSESSMENT METHODS#21

Techniques used to evaluate student progress and understanding throughout the course.

CREATIVE DESIGN#22

The process of generating innovative ideas and concepts in board game creation.

GAME PUBLISHING#23

The process of producing and distributing a board game to the market.

CONSTRUCTIVE FEEDBACK#24

Helpful criticism aimed at improving a game's design and player experience.

COHESIVE THEME#25

A unified concept that enhances gameplay and connects all game elements.

PLAYER EXPERIENCE#26

The overall impression and enjoyment a player derives from the game.