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GAME MECHANICS#1
The rules and systems that guide player interactions and actions in a board game.
PROTOTYPING#2
The process of creating a preliminary model of a board game to test concepts and mechanics.
PLAYTESTING#3
The practice of testing a game with players to gather feedback and identify improvements.
ITERATION#4
The process of refining a game design based on feedback and testing results.
THEME#5
The overarching narrative or concept that ties together the game's mechanics and player experience.
PLAYER ENGAGEMENT#6
The level of interest and involvement players have while interacting with the game.
MECHANICS INTERACTION#7
How different game mechanics work together to create a cohesive gameplay experience.
FEEDBACK MECHANISMS#8
Tools or methods used to gather player feedback during playtesting sessions.
NARRATIVE STRUCTURE#9
The framework that organizes the story elements within a game.
VISUAL STORYTELLING#10
Using visual elements to convey the theme and narrative of the game.
MATERIALS FOR PROTOTYPING#11
Various items used to create physical representations of game concepts.
ROUGH PROTOTYPES#12
Initial, basic versions of a game that are used for testing ideas and mechanics.
FUNCTIONALITY TESTING#13
Evaluating if the game mechanics work as intended during the playtest.
PROMOTIONAL MATERIALS#14
Marketing tools created to showcase the game during presentations or pitches.
PITCH PRESENTATION#15
A structured presentation aimed at selling the game concept to potential publishers.
CROWD FUNDING#16
Raising funds for a game project through contributions from the public, typically via online platforms.
DOCUMENTING PROTOTYPING PROCESS#17
Keeping detailed records of the prototyping stages and decisions made.
SECOND ROUND PLAYTESTING#18
Conducting additional playtests after initial feedback to refine the game further.
DESIGN ADJUSTMENTS#19
Changes made to the game based on player feedback and testing results.
FINAL PRESENTATION#20
The concluding showcase of the game design project, summarizing the development process.
ASSESSMENT METHODS#21
Techniques used to evaluate student progress and understanding throughout the course.
CREATIVE DESIGN#22
The process of generating innovative ideas and concepts in board game creation.
GAME PUBLISHING#23
The process of producing and distributing a board game to the market.
CONSTRUCTIVE FEEDBACK#24
Helpful criticism aimed at improving a game's design and player experience.
COHESIVE THEME#25
A unified concept that enhances gameplay and connects all game elements.
PLAYER EXPERIENCE#26
The overall impression and enjoyment a player derives from the game.