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GAME DESIGN DOCUMENT (GDD)#1

A detailed blueprint outlining all aspects of a game, including mechanics, artwork, and marketing strategies.

COMMERCIAL VIABILITY#2

The potential of a game to succeed in the market, ensuring it attracts players and generates revenue.

MARKET RESEARCH#3

The process of gathering and analyzing data about potential players and competitors to inform game development.

PROTOTYPING#4

Creating a preliminary version of a game to test mechanics and gather feedback before final production.

INVESTOR PITCHING#5

The process of presenting a game concept to potential investors to secure funding and support.

GAME MECHANICS#6

The rules and systems that govern gameplay, influencing player interactions and experiences.

BALANCE#7

Ensuring that game mechanics provide fair and engaging experiences for all players.

PLAYTESTING#8

Testing a game with real players to gather feedback on gameplay and identify areas for improvement.

ITERATION#9

The process of refining a game based on feedback and testing, enhancing gameplay and mechanics.

ART DIRECTION#10

The visual style and aesthetic vision that guides the artwork and design of a game.

TARGET AUDIENCE#11

A specific group of players identified as the primary market for a game, influencing design decisions.

UNIQUE SELLING PROPOSITION (USP)#12

A distinct feature or advantage that makes a game stand out from competitors.

MARKETING STRATEGY#13

A plan outlining how to promote and sell a game to reach its target audience effectively.

PLAYER PERSONAS#14

Fictional characters created to represent different segments of the target audience, guiding design.

MOOD BOARD#15

A visual collage that conveys the desired aesthetic and emotional tone of a game.

COMPETITOR ANALYSIS#16

Evaluating similar games in the market to identify strengths, weaknesses, and opportunities.

FEEDBACK LOOP#17

A system where player feedback is continuously integrated into game development for improvement.

PITCH DECK#18

A presentation summarizing key points about a game, used during investor pitching.

MARKET GAP ANALYSIS#19

Identifying unmet needs in the market that a new game could fulfill, guiding development.

DOCUMENTATION#20

The process of recording game design decisions, mechanics, and progress for clarity and reference.

PROFESSIONALISM#21

The quality of being competent and respectful in presenting a game to investors and stakeholders.

SHOWCASE#22

An event or presentation where a prototype is demonstrated to potential investors and the public.

COMMERCIAL STRATEGY#23

A comprehensive approach to how a game will be marketed and sold, ensuring profitability.

ENGAGEMENT#24

The level of interest and involvement players have with a game, influenced by its mechanics and design.

CREATIVE VISION#25

The overarching idea and aesthetic that guides the development of a game throughout its creation.