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GAME DESIGN DOCUMENT (GDD)#1
A detailed blueprint outlining all aspects of a game, including mechanics, artwork, and marketing strategies.
COMMERCIAL VIABILITY#2
The potential of a game to succeed in the market, ensuring it attracts players and generates revenue.
MARKET RESEARCH#3
The process of gathering and analyzing data about potential players and competitors to inform game development.
PROTOTYPING#4
Creating a preliminary version of a game to test mechanics and gather feedback before final production.
INVESTOR PITCHING#5
The process of presenting a game concept to potential investors to secure funding and support.
GAME MECHANICS#6
The rules and systems that govern gameplay, influencing player interactions and experiences.
BALANCE#7
Ensuring that game mechanics provide fair and engaging experiences for all players.
PLAYTESTING#8
Testing a game with real players to gather feedback on gameplay and identify areas for improvement.
ITERATION#9
The process of refining a game based on feedback and testing, enhancing gameplay and mechanics.
ART DIRECTION#10
The visual style and aesthetic vision that guides the artwork and design of a game.
TARGET AUDIENCE#11
A specific group of players identified as the primary market for a game, influencing design decisions.
UNIQUE SELLING PROPOSITION (USP)#12
A distinct feature or advantage that makes a game stand out from competitors.
MARKETING STRATEGY#13
A plan outlining how to promote and sell a game to reach its target audience effectively.
PLAYER PERSONAS#14
Fictional characters created to represent different segments of the target audience, guiding design.
MOOD BOARD#15
A visual collage that conveys the desired aesthetic and emotional tone of a game.
COMPETITOR ANALYSIS#16
Evaluating similar games in the market to identify strengths, weaknesses, and opportunities.
FEEDBACK LOOP#17
A system where player feedback is continuously integrated into game development for improvement.
PITCH DECK#18
A presentation summarizing key points about a game, used during investor pitching.
MARKET GAP ANALYSIS#19
Identifying unmet needs in the market that a new game could fulfill, guiding development.
DOCUMENTATION#20
The process of recording game design decisions, mechanics, and progress for clarity and reference.
PROFESSIONALISM#21
The quality of being competent and respectful in presenting a game to investors and stakeholders.
SHOWCASE#22
An event or presentation where a prototype is demonstrated to potential investors and the public.
COMMERCIAL STRATEGY#23
A comprehensive approach to how a game will be marketed and sold, ensuring profitability.
ENGAGEMENT#24
The level of interest and involvement players have with a game, influenced by its mechanics and design.
CREATIVE VISION#25
The overarching idea and aesthetic that guides the development of a game throughout its creation.