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BLENDED LEARNING#1
An instructional approach that combines online and face-to-face learning to enhance engagement and effectiveness.
LEARNING MANAGEMENT SYSTEM (LMS)#2
A software platform that facilitates the administration, documentation, tracking, and delivery of educational courses.
FACILITATION#3
The process of guiding a group to achieve its goals while encouraging participation and engagement.
ENGAGEMENT STRATEGIES#4
Techniques used to foster learner participation, motivation, and interaction in both online and in-person settings.
PROGRAM DESIGN#5
The process of creating structured learning experiences that meet specific educational objectives.
FLIPPED CLASSROOM#6
An instructional model where traditional lecture and homework elements are reversed, allowing for active learning in class.
STATION ROTATION#7
A blended learning model where students rotate between different learning stations, including online and offline activities.
ASSESSMENT STRATEGIES#8
Methods used to evaluate learner understanding and program effectiveness, incorporating both formative and summative assessments.
COMMUNITY BUILDING#9
Techniques aimed at fostering a sense of belonging and collaboration among learners in an online environment.
GAMIFICATION#10
The application of game-design elements in non-game contexts to enhance engagement and motivation.
INSTRUCTIONAL DESIGN#11
The systematic process of developing educational programs and materials that facilitate effective learning.
ACTIVE LEARNING#12
An instructional approach that actively engages learners in the learning process through discussions, problem-solving, and hands-on activities.
DIVERSE LEARNING STYLES#13
The various ways individuals prefer to learn, including visual, auditory, and kinesthetic modalities.
TECHNOLOGY INTEGRATION#14
The effective use of technology tools to support and enhance the learning experience.
PEER REVIEW#15
A process where colleagues evaluate each other's work to provide feedback and enhance quality.
EVALUATION RUBRIC#16
A scoring guide used to assess the quality of student work based on defined criteria.
INTERACTIVE CONTENT#17
Learning materials that require active participation from learners, such as quizzes, simulations, or discussions.
FEEDBACK MECHANISMS#18
Methods for collecting and analyzing learner feedback to improve instructional design and delivery.
INCLUSIVE CLASSROOMS#19
Learning environments that accommodate diverse needs and promote equity among all learners.
GROUP DYNAMICS#20
The social and psychological processes that occur within a group, influencing interaction and learning.
IMPLEMENTATION TIMELINES#21
Schedules that outline the steps and deadlines for executing a blended learning program.
REAL-WORLD APPLICATION#22
The practical use of skills and knowledge in everyday settings, enhancing relevance and engagement.
CRITICAL ANALYSIS#23
The evaluation of blended learning models to determine their strengths, weaknesses, and suitability for specific contexts.
TECHNOLOGICAL LANDSCAPE#24
The array of digital tools and platforms available for enhancing blended learning experiences.
COLLABORATION#25
Working together to achieve common goals, essential for fostering a productive learning environment.
MOTIVATION#26
The internal and external factors that stimulate a desire to learn and engage with content.
LEARNER RETENTION#27
The ability of learners to retain information and skills acquired during the learning process.