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BLENDED LEARNING#1

An instructional approach that combines online and face-to-face learning to enhance engagement and effectiveness.

LEARNING MANAGEMENT SYSTEM (LMS)#2

A software platform that facilitates the administration, documentation, tracking, and delivery of educational courses.

FACILITATION#3

The process of guiding a group to achieve its goals while encouraging participation and engagement.

ENGAGEMENT STRATEGIES#4

Techniques used to foster learner participation, motivation, and interaction in both online and in-person settings.

PROGRAM DESIGN#5

The process of creating structured learning experiences that meet specific educational objectives.

FLIPPED CLASSROOM#6

An instructional model where traditional lecture and homework elements are reversed, allowing for active learning in class.

STATION ROTATION#7

A blended learning model where students rotate between different learning stations, including online and offline activities.

ASSESSMENT STRATEGIES#8

Methods used to evaluate learner understanding and program effectiveness, incorporating both formative and summative assessments.

COMMUNITY BUILDING#9

Techniques aimed at fostering a sense of belonging and collaboration among learners in an online environment.

GAMIFICATION#10

The application of game-design elements in non-game contexts to enhance engagement and motivation.

INSTRUCTIONAL DESIGN#11

The systematic process of developing educational programs and materials that facilitate effective learning.

ACTIVE LEARNING#12

An instructional approach that actively engages learners in the learning process through discussions, problem-solving, and hands-on activities.

DIVERSE LEARNING STYLES#13

The various ways individuals prefer to learn, including visual, auditory, and kinesthetic modalities.

TECHNOLOGY INTEGRATION#14

The effective use of technology tools to support and enhance the learning experience.

PEER REVIEW#15

A process where colleagues evaluate each other's work to provide feedback and enhance quality.

EVALUATION RUBRIC#16

A scoring guide used to assess the quality of student work based on defined criteria.

INTERACTIVE CONTENT#17

Learning materials that require active participation from learners, such as quizzes, simulations, or discussions.

FEEDBACK MECHANISMS#18

Methods for collecting and analyzing learner feedback to improve instructional design and delivery.

INCLUSIVE CLASSROOMS#19

Learning environments that accommodate diverse needs and promote equity among all learners.

GROUP DYNAMICS#20

The social and psychological processes that occur within a group, influencing interaction and learning.

IMPLEMENTATION TIMELINES#21

Schedules that outline the steps and deadlines for executing a blended learning program.

REAL-WORLD APPLICATION#22

The practical use of skills and knowledge in everyday settings, enhancing relevance and engagement.

CRITICAL ANALYSIS#23

The evaluation of blended learning models to determine their strengths, weaknesses, and suitability for specific contexts.

TECHNOLOGICAL LANDSCAPE#24

The array of digital tools and platforms available for enhancing blended learning experiences.

COLLABORATION#25

Working together to achieve common goals, essential for fostering a productive learning environment.

MOTIVATION#26

The internal and external factors that stimulate a desire to learn and engage with content.

LEARNER RETENTION#27

The ability of learners to retain information and skills acquired during the learning process.