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BLENDED LEARNING#1

An educational approach combining online digital media with traditional face-to-face classroom methods.

TECHNOLOGY IN EDUCATION#2

The use of technology tools and resources to facilitate learning and improve educational outcomes.

STUDENT ENGAGEMENT#3

The level of interest, motivation, and involvement that students show in their learning process.

ONLINE MODULE#4

A segment of an online course designed to teach specific content, often incorporating multimedia and interactive elements.

FACE-TO-FACE INSTRUCTION#5

Traditional classroom teaching where instructors and students interact in person.

CURRICULUM DESIGN#6

The process of planning and organizing the content and structure of a course.

ASSESSMENT METHODS#7

Techniques used to evaluate student learning and understanding, including tests, projects, and peer reviews.

ENGAGEMENT STRATEGIES#8

Techniques aimed at increasing student participation and interest in learning activities.

TECHNOLOGICAL TOOLS#9

Software and hardware resources used to enhance teaching and learning, such as LMS and educational apps.

INTERACTIVE ELEMENTS#10

Features in learning materials that allow students to actively participate, such as quizzes or discussion forums.

EVALUATION RUBRIC#11

A tool that outlines criteria for assessing student work, providing clear expectations.

MULTIMEDIA RESOURCES#12

Materials that use a combination of text, audio, images, animations, or video to enhance learning.

PROTOTYPE#13

An early sample or model of a learning module used for testing and feedback.

FEEDBACK LOOP#14

A process where students receive input on their performance, allowing for adjustments and improvements.

LEARNING OUTCOMES#15

Specific skills or knowledge that students are expected to acquire by the end of a course.

IMPLEMENTATION TIMELINE#16

A schedule outlining the phases and deadlines for executing a course design.

MOCK IMPLEMENTATION#17

A practice run of a course or activity to test its effectiveness before actual delivery.

COLLABORATIVE LEARNING#18

An educational approach where students work together to solve problems or complete tasks.

DISTANCE LEARNING#19

A method of studying where students do not attend a traditional classroom but learn remotely.

TECHNOLOGY INTEGRATION#20

The process of incorporating technology tools into teaching practices to enhance learning.

PERSONAL REFLECTION#21

An introspective practice where educators analyze their teaching experiences and philosophies.

LEARNING MANAGEMENT SYSTEM (LMS)#22

Software that provides a framework for administering, documenting, tracking, and delivering educational courses.

VIRTUAL CLASSROOM#23

An online space where instructors and students interact in real-time, often using video conferencing tools.

SYNCHRONOUS LEARNING#24

Learning that occurs in real-time, with participants engaging simultaneously, often via video or chat.

ASYNCHRONOUS LEARNING#25

Learning that does not happen at the same time for all participants, allowing for flexibility in engagement.