Quick Navigation
BLENDED LEARNING#1
An educational approach combining online digital media with traditional face-to-face classroom methods.
TECHNOLOGY IN EDUCATION#2
The use of technology tools and resources to facilitate learning and improve educational outcomes.
STUDENT ENGAGEMENT#3
The level of interest, motivation, and involvement that students show in their learning process.
ONLINE MODULE#4
A segment of an online course designed to teach specific content, often incorporating multimedia and interactive elements.
FACE-TO-FACE INSTRUCTION#5
Traditional classroom teaching where instructors and students interact in person.
CURRICULUM DESIGN#6
The process of planning and organizing the content and structure of a course.
ASSESSMENT METHODS#7
Techniques used to evaluate student learning and understanding, including tests, projects, and peer reviews.
ENGAGEMENT STRATEGIES#8
Techniques aimed at increasing student participation and interest in learning activities.
TECHNOLOGICAL TOOLS#9
Software and hardware resources used to enhance teaching and learning, such as LMS and educational apps.
INTERACTIVE ELEMENTS#10
Features in learning materials that allow students to actively participate, such as quizzes or discussion forums.
EVALUATION RUBRIC#11
A tool that outlines criteria for assessing student work, providing clear expectations.
MULTIMEDIA RESOURCES#12
Materials that use a combination of text, audio, images, animations, or video to enhance learning.
PROTOTYPE#13
An early sample or model of a learning module used for testing and feedback.
FEEDBACK LOOP#14
A process where students receive input on their performance, allowing for adjustments and improvements.
LEARNING OUTCOMES#15
Specific skills or knowledge that students are expected to acquire by the end of a course.
IMPLEMENTATION TIMELINE#16
A schedule outlining the phases and deadlines for executing a course design.
MOCK IMPLEMENTATION#17
A practice run of a course or activity to test its effectiveness before actual delivery.
COLLABORATIVE LEARNING#18
An educational approach where students work together to solve problems or complete tasks.
DISTANCE LEARNING#19
A method of studying where students do not attend a traditional classroom but learn remotely.
TECHNOLOGY INTEGRATION#20
The process of incorporating technology tools into teaching practices to enhance learning.
PERSONAL REFLECTION#21
An introspective practice where educators analyze their teaching experiences and philosophies.
LEARNING MANAGEMENT SYSTEM (LMS)#22
Software that provides a framework for administering, documenting, tracking, and delivering educational courses.
VIRTUAL CLASSROOM#23
An online space where instructors and students interact in real-time, often using video conferencing tools.
SYNCHRONOUS LEARNING#24
Learning that occurs in real-time, with participants engaging simultaneously, often via video or chat.
ASYNCHRONOUS LEARNING#25
Learning that does not happen at the same time for all participants, allowing for flexibility in engagement.