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3D MODELING#1
The process of creating a three-dimensional representation of a physical object using specialized software like 3ds Max.
ARCHITECTURAL VISUALIZATION#2
The practice of creating visual representations of architectural designs, often used for presentations and marketing.
3DS MAX#3
A professional 3D modeling, animation, and rendering software widely used in architectural visualization and design.
PHOTOREALISM#4
A style of rendering that aims to create images indistinguishable from real-life photographs, focusing on detail and lighting.
RENDERING#5
The process of generating a 2D image from a 3D model by simulating light, materials, and textures.
TEXTURING#6
The technique of applying surface textures to 3D models to enhance realism and detail, often using UV mapping.
LIGHTING TECHNIQUES#7
Methods used to create realistic lighting in 3D scenes, including natural and artificial light sources.
MATERIALS#8
Substances applied to 3D models that define their appearance, including color, texture, and reflectivity.
POST-PROCESSING#9
The editing phase after rendering where images are enhanced through software like Photoshop for final presentation.
UV MAPPING#10
A technique for projecting a 2D image texture onto a 3D model's surface, crucial for accurate texturing.
POLYGON COUNT#11
The number of polygons in a 3D model; higher counts lead to more detail but can affect performance.
RAY TRACING#12
A rendering technique that simulates the way light interacts with objects, enhancing realism in visualizations.
COMPOSITING#13
The process of combining multiple images or visual elements into a single final image, often used in post-processing.
RENDERING ENGINE#14
Software that processes 3D models to produce images; different engines have unique strengths and capabilities.
CAMERA ANGLES#15
The perspective from which a scene is viewed; different angles can dramatically affect the composition and mood.
MOOD BOARD#16
A visual collage of images, colors, and textures used to convey the desired aesthetic and inspiration for a project.
OPTIMIZATION#17
Techniques used to improve performance and reduce rendering times without sacrificing visual quality.
SHADOWS#18
Dark areas created when light is blocked by objects; realistic shadowing enhances the depth and realism of scenes.
ARCHITECTURAL ELEMENTS#19
Features such as windows, doors, and roofs that define the structure and style of a building.
COLOR BALANCE#20
The adjustment of colors in an image to achieve a natural or desired look, important in post-processing.
FINAL PRESENTATION#21
The last stage of the project where all elements are compiled into a cohesive display for client review.
CLIENT PRESENTATION#22
A formal display of visualizations to clients, aimed at showcasing design concepts and securing approvals.
FEEDBACK#23
Constructive criticism from peers or mentors that helps improve the quality of work and skills.
SKETCHING#24
The initial drawing phase in the design process, used to outline concepts and ideas before modeling.
INSPIRATION#25
Sources of creative influence that guide the design process, often derived from existing works or nature.