Quick Navigation

3D MODELING#1

The process of creating a three-dimensional representation of a physical object using specialized software like 3ds Max.

ARCHITECTURAL VISUALIZATION#2

The practice of creating visual representations of architectural designs, often used for presentations and marketing.

3DS MAX#3

A professional 3D modeling, animation, and rendering software widely used in architectural visualization and design.

PHOTOREALISM#4

A style of rendering that aims to create images indistinguishable from real-life photographs, focusing on detail and lighting.

RENDERING#5

The process of generating a 2D image from a 3D model by simulating light, materials, and textures.

TEXTURING#6

The technique of applying surface textures to 3D models to enhance realism and detail, often using UV mapping.

LIGHTING TECHNIQUES#7

Methods used to create realistic lighting in 3D scenes, including natural and artificial light sources.

MATERIALS#8

Substances applied to 3D models that define their appearance, including color, texture, and reflectivity.

POST-PROCESSING#9

The editing phase after rendering where images are enhanced through software like Photoshop for final presentation.

UV MAPPING#10

A technique for projecting a 2D image texture onto a 3D model's surface, crucial for accurate texturing.

POLYGON COUNT#11

The number of polygons in a 3D model; higher counts lead to more detail but can affect performance.

RAY TRACING#12

A rendering technique that simulates the way light interacts with objects, enhancing realism in visualizations.

COMPOSITING#13

The process of combining multiple images or visual elements into a single final image, often used in post-processing.

RENDERING ENGINE#14

Software that processes 3D models to produce images; different engines have unique strengths and capabilities.

CAMERA ANGLES#15

The perspective from which a scene is viewed; different angles can dramatically affect the composition and mood.

MOOD BOARD#16

A visual collage of images, colors, and textures used to convey the desired aesthetic and inspiration for a project.

OPTIMIZATION#17

Techniques used to improve performance and reduce rendering times without sacrificing visual quality.

SHADOWS#18

Dark areas created when light is blocked by objects; realistic shadowing enhances the depth and realism of scenes.

ARCHITECTURAL ELEMENTS#19

Features such as windows, doors, and roofs that define the structure and style of a building.

COLOR BALANCE#20

The adjustment of colors in an image to achieve a natural or desired look, important in post-processing.

FINAL PRESENTATION#21

The last stage of the project where all elements are compiled into a cohesive display for client review.

CLIENT PRESENTATION#22

A formal display of visualizations to clients, aimed at showcasing design concepts and securing approvals.

FEEDBACK#23

Constructive criticism from peers or mentors that helps improve the quality of work and skills.

SKETCHING#24

The initial drawing phase in the design process, used to outline concepts and ideas before modeling.

INSPIRATION#25

Sources of creative influence that guide the design process, often derived from existing works or nature.