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3D MODELING#1
The process of creating a three-dimensional representation of a physical object using specialized software.
RENDERING#2
The final step in creating a 2D image from a 3D model, incorporating textures, lighting, and other effects.
ARCHITECTURAL DESIGN#3
The art and science of designing buildings and structures, focusing on aesthetics, functionality, and safety.
SKETCHUP#4
A user-friendly 3D modeling software widely used in architectural design for its intuitive interface.
BLENDER#5
An open-source 3D modeling software that offers powerful features for modeling, rendering, and animation.
TEXTURING#6
The process of applying images or patterns to a 3D model's surface to enhance its realism.
LIGHTING TECHNIQUES#7
Methods used to illuminate a 3D scene, affecting mood and realism in visualizations.
UV MAPPING#8
A technique for projecting a 2D image texture onto a 3D model's surface.
MATERIAL PROPERTIES#9
Characteristics of materials in 3D modeling, including color, reflectivity, and texture.
GEOMETRIC SHAPES#10
Basic forms like cubes, spheres, and cylinders used as building blocks in 3D modeling.
USER INTERFACE#11
The visual layout of tools and features in software that users interact with.
SCALE AND PROPORTION#12
Key principles in architectural design that ensure elements are in correct size and relationship.
RENDERING SETTINGS#13
Options that define the quality and output of rendered images, such as resolution and lighting.
SHADOWS#14
Dark areas in a scene created by obstructed light, adding depth and realism.
PRESENTATION SKILLS#15
Techniques for effectively showcasing designs and ideas to an audience.
FLOOR PLAN#16
A scaled diagram of a room or building viewed from above, showing layout and dimensions.
TEXTURE MAPS#17
Images that define how textures are applied to a 3D model's surface.
PROFESSIONAL PORTFOLIO#18
A collection of a designer's work showcasing their skills and style.
CLIENT PRESENTATIONS#19
Formal displays of design proposals to clients, aimed at securing approval or feedback.
DESIGN PRINCIPLES#20
Fundamental guidelines in design that influence the effectiveness and aesthetics of a project.
VISUALIZATION#21
The process of creating visual representations of designs to aid understanding and communication.
DYNAMIC LIGHTING#22
Adjustable lighting setups that can change based on scene requirements or artistic intent.
APPLICATION SOFTWARE#23
Programs designed for specific tasks, such as 3D modeling, rendering, and design.
ARCHITECTURAL ELEMENTS#24
Basic components of a building, including walls, roofs, and windows, essential for design.
PROFESSIONAL STANDARDS#25
Established criteria and practices in architecture that ensure quality and safety in designs.