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3D MODELING#1

The process of creating a three-dimensional representation of an object using specialized software like Blender.

ANIMATION#2

The technique of creating the illusion of motion by displaying a series of individual frames or images.

BLENDER#3

A powerful, open-source software used for 3D modeling, animation, rendering, and compositing.

KEYFRAMES#4

Specific frames in an animation where changes occur, defining the start and end points of any transition.

RIGGING#5

The process of creating a skeletal structure for a 3D model, allowing it to be animated.

MESH#6

A collection of vertices, edges, and faces that defines the shape of a 3D object.

EXTRUSION#7

A modeling technique that extends a 2D shape into 3D by pulling it along a specified direction.

TEXTURING#8

Applying images or patterns to a 3D model's surface to give it color and detail.

RENDERING#9

The process of generating a 2D image or animation from a 3D model, applying lighting, textures, and effects.

EASING FUNCTIONS#10

Mathematical formulas used to create smooth transitions in animations, affecting speed and movement.

GRAPH EDITOR#11

A Blender tool used for fine-tuning animation curves, allowing precise control over movement.

ANIMATION PRINCIPLES#12

The foundational concepts guiding effective animation, such as timing, spacing, and squash/stretch.

CYCLES#13

One of Blender's rendering engines known for producing photorealistic images through ray tracing.

EEVEE#14

A real-time rendering engine in Blender that allows for quick previews and animations.

CAMERA SETUP#15

Configuring camera angles and settings in Blender to capture the desired view for rendering.

EXPORTING#16

The process of saving your 3D model or animation in a specific file format for use in various applications.

FILE FORMATS#17

Different types of files used to store 3D models and animations, such as .blend, .fbx, and .obj.

PORTFOLIO#18

A collection of work showcasing a student's skills and projects, often used for job applications.

OBJECT MODE#19

A Blender mode used for selecting and manipulating 3D objects in a scene.

EDIT MODE#20

A Blender mode that allows users to modify the geometry of a mesh object directly.

ILLUMINATION#21

The simulation of light in a 3D scene, affecting how materials and colors appear in renders.

ANIMATION CURVES#22

Graphs that represent the motion of objects over time, showing how properties change.

LOOP CUT#23

A modeling technique in Blender that adds new edge loops to a mesh for better control and detail.

SAVING PROJECTS#24

The process of storing your Blender work to prevent data loss and ensure progress is kept.

CREATIVE JOURNEY#25

The personal development and learning experience a student undergoes while creating art.