Quick Navigation
3D MODELING#1
The process of creating a three-dimensional representation of an object using specialized software like Blender.
ANIMATION#2
The technique of creating the illusion of motion by displaying a series of individual frames or images.
BLENDER#3
A powerful, open-source software used for 3D modeling, animation, rendering, and compositing.
KEYFRAMES#4
Specific frames in an animation where changes occur, defining the start and end points of any transition.
RIGGING#5
The process of creating a skeletal structure for a 3D model, allowing it to be animated.
MESH#6
A collection of vertices, edges, and faces that defines the shape of a 3D object.
EXTRUSION#7
A modeling technique that extends a 2D shape into 3D by pulling it along a specified direction.
TEXTURING#8
Applying images or patterns to a 3D model's surface to give it color and detail.
RENDERING#9
The process of generating a 2D image or animation from a 3D model, applying lighting, textures, and effects.
EASING FUNCTIONS#10
Mathematical formulas used to create smooth transitions in animations, affecting speed and movement.
GRAPH EDITOR#11
A Blender tool used for fine-tuning animation curves, allowing precise control over movement.
ANIMATION PRINCIPLES#12
The foundational concepts guiding effective animation, such as timing, spacing, and squash/stretch.
CYCLES#13
One of Blender's rendering engines known for producing photorealistic images through ray tracing.
EEVEE#14
A real-time rendering engine in Blender that allows for quick previews and animations.
CAMERA SETUP#15
Configuring camera angles and settings in Blender to capture the desired view for rendering.
EXPORTING#16
The process of saving your 3D model or animation in a specific file format for use in various applications.
FILE FORMATS#17
Different types of files used to store 3D models and animations, such as .blend, .fbx, and .obj.
PORTFOLIO#18
A collection of work showcasing a student's skills and projects, often used for job applications.
OBJECT MODE#19
A Blender mode used for selecting and manipulating 3D objects in a scene.
EDIT MODE#20
A Blender mode that allows users to modify the geometry of a mesh object directly.
ILLUMINATION#21
The simulation of light in a 3D scene, affecting how materials and colors appear in renders.
ANIMATION CURVES#22
Graphs that represent the motion of objects over time, showing how properties change.
LOOP CUT#23
A modeling technique in Blender that adds new edge loops to a mesh for better control and detail.
SAVING PROJECTS#24
The process of storing your Blender work to prevent data loss and ensure progress is kept.
CREATIVE JOURNEY#25
The personal development and learning experience a student undergoes while creating art.