Quick Navigation
3D MODELING#1
The process of creating a three-dimensional representation of a physical object using specialized software like Blender.
BLENDER#2
A powerful open-source 3D modeling software widely used for creating animations, models, and textures in game design.
GAME DESIGN#3
The art and science of creating engaging and interactive experiences in video games, including character modeling.
CHARACTER MODELING#4
The creation of 3D representations of characters for games, focusing on shape, texture, and proportions.
INTERFACE#5
The layout and design of software tools that allow users to interact with the application, like Blender's workspace.
VERTICES#6
Points in 3D space that define the corners of a 3D model; the building blocks of shapes.
EDGES#7
Lines connecting two vertices in a 3D model, forming the outline of shapes.
FACES#8
Flat surfaces enclosed by edges in a 3D model, typically forming the visible exterior.
EXTRUDE TOOL#9
A modeling feature that extends a shape into 3D space, allowing for the creation of complex forms.
SUBDIVISION SURFACE#10
A modifier in Blender that smooths a model by adding more geometry, enhancing detail.
UV MAPPING#11
The technique of projecting a 2D image onto a 3D model's surface for texturing.
TEXTURE#12
An image applied to a 3D model's surface to give it color, detail, and realism.
EXPORTING#13
The process of saving a 3D model in a specific format suitable for use in game engines.
FBX#14
A widely used file format for 3D models that supports animations and is compatible with many game engines.
OBJ#15
A simple file format for 3D geometry that is commonly used for exporting models.
GAME ENGINE#16
Software used to build and run video games, integrating 3D models, animations, and interactions.
TEXTURE MAPS#17
Images that define how textures are applied to a 3D model, influencing its appearance.
ITERATION#18
The process of refining a design through repeated revisions based on feedback and testing.
PROPORTIONS#19
The relationship in size between different parts of a character model, crucial for realistic design.
PORTFOLIO#20
A collection of a designer's work showcasing their skills, projects, and growth in 3D modeling.
CRITIQUES#21
Feedback provided by peers or instructors to improve a model, focusing on design and execution.
WALKTHROUGH VIDEO#22
A video presentation that explains the modeling process, showcasing techniques and decisions.
NAVIGATION#23
The ability to move around and manipulate objects within Blender's 3D space effectively.
OBJECT TRANSFORMATIONS#24
Manipulating the position, rotation, and scale of objects in Blender to achieve desired arrangements.