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3D MODELING#1

The process of creating a three-dimensional representation of a physical object using specialized software like Blender.

BLENDER#2

A powerful open-source 3D modeling software widely used for creating animations, models, and textures in game design.

GAME DESIGN#3

The art and science of creating engaging and interactive experiences in video games, including character modeling.

CHARACTER MODELING#4

The creation of 3D representations of characters for games, focusing on shape, texture, and proportions.

INTERFACE#5

The layout and design of software tools that allow users to interact with the application, like Blender's workspace.

VERTICES#6

Points in 3D space that define the corners of a 3D model; the building blocks of shapes.

EDGES#7

Lines connecting two vertices in a 3D model, forming the outline of shapes.

FACES#8

Flat surfaces enclosed by edges in a 3D model, typically forming the visible exterior.

EXTRUDE TOOL#9

A modeling feature that extends a shape into 3D space, allowing for the creation of complex forms.

SUBDIVISION SURFACE#10

A modifier in Blender that smooths a model by adding more geometry, enhancing detail.

UV MAPPING#11

The technique of projecting a 2D image onto a 3D model's surface for texturing.

TEXTURE#12

An image applied to a 3D model's surface to give it color, detail, and realism.

EXPORTING#13

The process of saving a 3D model in a specific format suitable for use in game engines.

FBX#14

A widely used file format for 3D models that supports animations and is compatible with many game engines.

OBJ#15

A simple file format for 3D geometry that is commonly used for exporting models.

GAME ENGINE#16

Software used to build and run video games, integrating 3D models, animations, and interactions.

TEXTURE MAPS#17

Images that define how textures are applied to a 3D model, influencing its appearance.

ITERATION#18

The process of refining a design through repeated revisions based on feedback and testing.

PROPORTIONS#19

The relationship in size between different parts of a character model, crucial for realistic design.

PORTFOLIO#20

A collection of a designer's work showcasing their skills, projects, and growth in 3D modeling.

CRITIQUES#21

Feedback provided by peers or instructors to improve a model, focusing on design and execution.

WALKTHROUGH VIDEO#22

A video presentation that explains the modeling process, showcasing techniques and decisions.

NAVIGATION#23

The ability to move around and manipulate objects within Blender's 3D space effectively.

OBJECT TRANSFORMATIONS#24

Manipulating the position, rotation, and scale of objects in Blender to achieve desired arrangements.