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3D MODELING#1
The process of creating three-dimensional objects in a digital environment, essential for character design.
BLENDER#2
An open-source 3D modeling software widely used for creating animations, models, and textures.
CHARACTER DESIGN#3
The art of creating and developing the appearance, personality, and style of a character for various media.
TEXTURING#4
Applying surface details, colors, and patterns to a 3D model to enhance its visual appeal.
RIGGING#5
The process of creating a skeletal structure for a 3D model, enabling it to move and be animated.
UV MAPPING#6
The technique of projecting a 2D image onto a 3D model's surface for texturing.
EXTRUSION#7
A modeling technique that extends a 2D shape into the third dimension, forming a 3D object.
SCULPTING#8
A method of modeling that allows for organic shapes and detailed features by manipulating a mesh.
BASE MESH#9
A simple, low-polygon model that serves as the foundation for more detailed character modeling.
KEYFRAMES#10
Frames in an animation that define the starting and ending points of a transition, controlling movement.
WEIGHT PAINTING#11
Assigning weight to vertices in a mesh to control how they move with a rig during animation.
ANIMATION PRINCIPLES#12
Fundamental concepts that guide the creation of believable motion and behavior in animated characters.
GRAPH EDITOR#13
A tool in Blender used to fine-tune animations by adjusting keyframes and motion curves.
MATERIALS#14
Settings in Blender that define how a surface interacts with light, affecting its color and texture.
SKELETAL STRUCTURE#15
The internal framework created during rigging that dictates how a character moves.
OBJECT MODE#16
A mode in Blender used for manipulating whole objects without altering their geometry.
EDIT MODE#17
A mode in Blender that allows users to modify the geometry of a selected mesh.
REFERENCE IMAGES#18
Images used as visual guides during modeling to ensure accurate proportions and details.
ANIMATION SEQUENCES#19
A series of keyframes that create a cohesive motion or action for a character.
PRESENTATION SKILLS#20
Techniques used to effectively showcase and communicate design work to an audience.
COLLABORATIVE PROJECTS#21
Group assignments that encourage teamwork and shared creative processes in design.
PORTFOLIO#22
A collection of a designer's work showcasing their skills and style, often used for job applications.
INDUSTRY STANDARDS#23
Established benchmarks and practices within the 3D design and animation fields.
DYNAMIC MOVEMENT#24
Fluid and realistic motion achieved through effective rigging and animation techniques.
SUBMISSION#25
The act of presenting completed assignments or projects for evaluation and feedback.