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3D MODELING#1

The process of creating three-dimensional objects in a digital environment, essential for character design.

BLENDER#2

An open-source 3D modeling software widely used for creating animations, models, and textures.

CHARACTER DESIGN#3

The art of creating and developing the appearance, personality, and style of a character for various media.

TEXTURING#4

Applying surface details, colors, and patterns to a 3D model to enhance its visual appeal.

RIGGING#5

The process of creating a skeletal structure for a 3D model, enabling it to move and be animated.

UV MAPPING#6

The technique of projecting a 2D image onto a 3D model's surface for texturing.

EXTRUSION#7

A modeling technique that extends a 2D shape into the third dimension, forming a 3D object.

SCULPTING#8

A method of modeling that allows for organic shapes and detailed features by manipulating a mesh.

BASE MESH#9

A simple, low-polygon model that serves as the foundation for more detailed character modeling.

KEYFRAMES#10

Frames in an animation that define the starting and ending points of a transition, controlling movement.

WEIGHT PAINTING#11

Assigning weight to vertices in a mesh to control how they move with a rig during animation.

ANIMATION PRINCIPLES#12

Fundamental concepts that guide the creation of believable motion and behavior in animated characters.

GRAPH EDITOR#13

A tool in Blender used to fine-tune animations by adjusting keyframes and motion curves.

MATERIALS#14

Settings in Blender that define how a surface interacts with light, affecting its color and texture.

SKELETAL STRUCTURE#15

The internal framework created during rigging that dictates how a character moves.

OBJECT MODE#16

A mode in Blender used for manipulating whole objects without altering their geometry.

EDIT MODE#17

A mode in Blender that allows users to modify the geometry of a selected mesh.

REFERENCE IMAGES#18

Images used as visual guides during modeling to ensure accurate proportions and details.

ANIMATION SEQUENCES#19

A series of keyframes that create a cohesive motion or action for a character.

PRESENTATION SKILLS#20

Techniques used to effectively showcase and communicate design work to an audience.

COLLABORATIVE PROJECTS#21

Group assignments that encourage teamwork and shared creative processes in design.

PORTFOLIO#22

A collection of a designer's work showcasing their skills and style, often used for job applications.

INDUSTRY STANDARDS#23

Established benchmarks and practices within the 3D design and animation fields.

DYNAMIC MOVEMENT#24

Fluid and realistic motion achieved through effective rigging and animation techniques.

SUBMISSION#25

The act of presenting completed assignments or projects for evaluation and feedback.