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3D MODELING#1
The process of creating three-dimensional objects using specialized software like Blender.
CHARACTER DESIGN#2
The art of creating unique characters, focusing on their appearance, personality, and backstory.
TEXTURING#3
Applying surface textures to 3D models to enhance their visual appearance and realism.
RIGGING#4
The process of creating a skeleton for a 3D model, allowing for movement and animation.
BLENDER#5
A popular open-source software used for 3D modeling, animation, and rendering.
UV MAPPING#6
The technique of projecting a 2D image onto a 3D model’s surface for texturing.
Sculpting#7
A modeling technique that allows for detailed shaping of 3D objects, akin to traditional sculpting.
BASE MESH#8
A simple, low-resolution 3D model used as a starting point for further detailing.
PROPORTIONS#9
The relationship in size and shape between different parts of a character model.
EDGE LOOP#10
A series of connected edges that help define the shape and flow of a 3D model.
MATERIALS#11
Settings that define the surface properties of a 3D model, such as color and texture.
SHADERS#12
Programs that determine how surfaces interact with light, affecting their appearance.
ANIMATION#13
The process of creating movement in 3D models through a sequence of frames.
ARMATURE#14
A skeletal structure created for rigging, allowing a model to move naturally.
WEIGHT PAINTING#15
Assigning weights to vertices in a model to control how they move with the rig.
TURNABLE ANIMATION#16
A rotating animation that showcases a 3D model from all angles.
MOOD BOARD#17
A collage of images and ideas that visually represents the character’s concept.
BACKSTORY#18
A narrative that provides context and depth to a character, enhancing their design.
SIMPLE OBJECT#19
A basic 3D shape created using primitive geometries like cubes and spheres.
DIGITAL SCULPTING#20
Using software tools to manipulate a 3D model, adding intricate details.
FINAL PORTFOLIO#21
A collection of completed projects showcasing a student's skills and creativity.
PROJECT DOCUMENTATION#22
Written records detailing the development process and techniques used in a project.
SELF-ASSESSMENT#23
A reflective evaluation of one's own work to identify strengths and areas for improvement.
CREATIVITY#24
The ability to generate original ideas and concepts in 3D modeling.