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3D MODELING#1

The process of creating three-dimensional objects using specialized software like Blender.

CHARACTER DESIGN#2

The art of creating unique characters, focusing on their appearance, personality, and backstory.

TEXTURING#3

Applying surface textures to 3D models to enhance their visual appearance and realism.

RIGGING#4

The process of creating a skeleton for a 3D model, allowing for movement and animation.

BLENDER#5

A popular open-source software used for 3D modeling, animation, and rendering.

UV MAPPING#6

The technique of projecting a 2D image onto a 3D model’s surface for texturing.

Sculpting#7

A modeling technique that allows for detailed shaping of 3D objects, akin to traditional sculpting.

BASE MESH#8

A simple, low-resolution 3D model used as a starting point for further detailing.

PROPORTIONS#9

The relationship in size and shape between different parts of a character model.

EDGE LOOP#10

A series of connected edges that help define the shape and flow of a 3D model.

MATERIALS#11

Settings that define the surface properties of a 3D model, such as color and texture.

SHADERS#12

Programs that determine how surfaces interact with light, affecting their appearance.

ANIMATION#13

The process of creating movement in 3D models through a sequence of frames.

ARMATURE#14

A skeletal structure created for rigging, allowing a model to move naturally.

WEIGHT PAINTING#15

Assigning weights to vertices in a model to control how they move with the rig.

TURNABLE ANIMATION#16

A rotating animation that showcases a 3D model from all angles.

MOOD BOARD#17

A collage of images and ideas that visually represents the character’s concept.

BACKSTORY#18

A narrative that provides context and depth to a character, enhancing their design.

SIMPLE OBJECT#19

A basic 3D shape created using primitive geometries like cubes and spheres.

DIGITAL SCULPTING#20

Using software tools to manipulate a 3D model, adding intricate details.

FINAL PORTFOLIO#21

A collection of completed projects showcasing a student's skills and creativity.

PROJECT DOCUMENTATION#22

Written records detailing the development process and techniques used in a project.

SELF-ASSESSMENT#23

A reflective evaluation of one's own work to identify strengths and areas for improvement.

CREATIVITY#24

The ability to generate original ideas and concepts in 3D modeling.