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3D MODELING#1
The process of creating three-dimensional objects using specialized software like Blender.
ANIMATION#2
The technique of creating the illusion of motion by displaying a series of individual frames.
BLENDER#3
An open-source 3D modeling and animation software widely used in the industry.
CHARACTER DESIGN#4
The art of creating and developing characters for animation, including their appearance and personality.
RIGGING#5
The process of creating a skeletal structure for a 3D model that allows for animation.
SKINNING#6
Attaching a 3D model to its rig, allowing the model to deform correctly during animation.
KEYFRAMES#7
Specific frames in an animation where important positions or changes occur.
TIMING#8
The speed and rhythm of an animation, crucial for conveying emotion and realism.
SPACING#9
The distance between keyframes in an animation, affecting the fluidity of movement.
TEXTURING#10
Applying surface details to a 3D model, enhancing realism through colors and patterns.
MESH#11
The collection of vertices, edges, and faces that form a 3D object.
PROPORTIONS#12
The relative size and scale of different parts of a character, important for design.
ANIMATION PRINCIPLES#13
Fundamental guidelines, such as squash and stretch, that enhance animation quality.
RENDERING#14
The process of generating a final image or animation from a 3D model.
OUTPUT FORMAT#15
The file type in which the final animation is saved, affecting quality and compatibility.
PEER REVIEW#16
A process where students critique each other's work to provide constructive feedback.
FEEDBACK#17
Comments and suggestions aimed at improving a project based on viewer impressions.
PORTFOLIO PIECE#18
A completed project that showcases a student's skills and creativity.
INTERFACE#19
The layout and tools of Blender that users interact with to create and edit models.
DOCUMENTATION#20
Keeping records of processes and decisions made during the modeling and animation.
ANIMATION SEQUENCE#21
A series of animated movements that tell a story or demonstrate a concept.
SECONDARY ACTIONS#22
Additional movements that enhance the main action, adding realism to animations.
ARMATURE#23
A structure used in rigging to define how a character moves.
DEFORMATIONS#24
Changes in the shape of a 3D model during animation, crucial for realistic movement.
CREATIVE PLAYGROUND#25
A term used to describe the workspace in Blender where creativity is unleashed.
BEST PRACTICES#26
Recommended techniques and methods for effective modeling and animation.