Quick Navigation

3D MODELING#1

The process of creating three-dimensional objects using specialized software like Blender.

ANIMATION#2

The technique of creating the illusion of motion by displaying a series of individual frames.

BLENDER#3

An open-source 3D modeling and animation software widely used in the industry.

CHARACTER DESIGN#4

The art of creating and developing characters for animation, including their appearance and personality.

RIGGING#5

The process of creating a skeletal structure for a 3D model that allows for animation.

SKINNING#6

Attaching a 3D model to its rig, allowing the model to deform correctly during animation.

KEYFRAMES#7

Specific frames in an animation where important positions or changes occur.

TIMING#8

The speed and rhythm of an animation, crucial for conveying emotion and realism.

SPACING#9

The distance between keyframes in an animation, affecting the fluidity of movement.

TEXTURING#10

Applying surface details to a 3D model, enhancing realism through colors and patterns.

MESH#11

The collection of vertices, edges, and faces that form a 3D object.

PROPORTIONS#12

The relative size and scale of different parts of a character, important for design.

ANIMATION PRINCIPLES#13

Fundamental guidelines, such as squash and stretch, that enhance animation quality.

RENDERING#14

The process of generating a final image or animation from a 3D model.

OUTPUT FORMAT#15

The file type in which the final animation is saved, affecting quality and compatibility.

PEER REVIEW#16

A process where students critique each other's work to provide constructive feedback.

FEEDBACK#17

Comments and suggestions aimed at improving a project based on viewer impressions.

PORTFOLIO PIECE#18

A completed project that showcases a student's skills and creativity.

INTERFACE#19

The layout and tools of Blender that users interact with to create and edit models.

DOCUMENTATION#20

Keeping records of processes and decisions made during the modeling and animation.

ANIMATION SEQUENCE#21

A series of animated movements that tell a story or demonstrate a concept.

SECONDARY ACTIONS#22

Additional movements that enhance the main action, adding realism to animations.

ARMATURE#23

A structure used in rigging to define how a character moves.

DEFORMATIONS#24

Changes in the shape of a 3D model during animation, crucial for realistic movement.

CREATIVE PLAYGROUND#25

A term used to describe the workspace in Blender where creativity is unleashed.

BEST PRACTICES#26

Recommended techniques and methods for effective modeling and animation.