Quick Navigation

3D ANIMATION#1

The process of creating moving images in a three-dimensional digital environment using specialized software.

MODELING#2

The technique of creating 3D objects or characters using geometric shapes and mesh structures.

TEXTURING#3

Applying surface details and colors to 3D models to enhance their visual appearance.

RIGGING#4

Creating a skeletal structure within a 3D model that allows for realistic movement and animation.

RENDERING#5

The process of generating a final image or animation from a 3D model, incorporating lighting, textures, and effects.

KEYFRAMES#6

Specific frames in an animation that define the start and end points of a transition, determining motion and timing.

UV MAPPING#7

The technique of unwrapping a 3D model's surface to apply 2D textures accurately.

MESH TOPOLOGY#8

The layout of vertices, edges, and faces that defines the shape of a 3D model.

SKELETAL STRUCTURE#9

The internal framework of bones used in rigging to control a model's movements.

WEIGHT PAINTING#10

Assigning influence of bones on specific vertices of a model to ensure smooth movement during animation.

ANIMATION PRINCIPLES#11

Fundamental guidelines, such as timing and spacing, that enhance the believability of animations.

SECONDARY ACTIONS#12

Additional movements that complement the main action, adding realism and depth to animations.

RENDER ENGINE#13

Software that processes 3D models and scenes to produce 2D images or animations.

LIGHTING#14

The use of virtual lights in a scene to create mood, depth, and realism in rendered images.

CAMERA ANGLES#15

The perspective from which a scene is viewed and rendered, influencing the narrative and composition.

EXPORTING#16

Saving a completed animation or model in a specific file format for use in other applications or platforms.

ANIMATION SOFTWARE#17

Programs used to create, model, texture, rig, and animate in a 3D environment.

DIGITAL ART CONCEPTS#18

Basic principles and techniques related to creating art using digital tools and software.

GEOMETRIC SHAPES#19

Basic forms like cubes, spheres, and cylinders that serve as building blocks for 3D modeling.

OBJECT MANIPULATION#20

Techniques used to move, rotate, and scale objects within a 3D space.

RIGGING PRACTICES#21

Established methods and techniques used in the industry to create efficient and effective rigs.

CREATIVE WORKFLOW#22

The systematic process that guides the development of a project from concept to completion.

PEER FEEDBACK#23

Constructive criticism provided by classmates to help improve skills and project outcomes.

FINAL RENDER#24

The completed output of a 3D animation after all adjustments and settings have been applied.