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3D ANIMATION#1
The process of creating moving images in a three-dimensional digital environment using specialized software.
MODELING#2
The technique of creating 3D objects or characters using geometric shapes and mesh structures.
TEXTURING#3
Applying surface details and colors to 3D models to enhance their visual appearance.
RIGGING#4
Creating a skeletal structure within a 3D model that allows for realistic movement and animation.
RENDERING#5
The process of generating a final image or animation from a 3D model, incorporating lighting, textures, and effects.
KEYFRAMES#6
Specific frames in an animation that define the start and end points of a transition, determining motion and timing.
UV MAPPING#7
The technique of unwrapping a 3D model's surface to apply 2D textures accurately.
MESH TOPOLOGY#8
The layout of vertices, edges, and faces that defines the shape of a 3D model.
SKELETAL STRUCTURE#9
The internal framework of bones used in rigging to control a model's movements.
WEIGHT PAINTING#10
Assigning influence of bones on specific vertices of a model to ensure smooth movement during animation.
ANIMATION PRINCIPLES#11
Fundamental guidelines, such as timing and spacing, that enhance the believability of animations.
SECONDARY ACTIONS#12
Additional movements that complement the main action, adding realism and depth to animations.
RENDER ENGINE#13
Software that processes 3D models and scenes to produce 2D images or animations.
LIGHTING#14
The use of virtual lights in a scene to create mood, depth, and realism in rendered images.
CAMERA ANGLES#15
The perspective from which a scene is viewed and rendered, influencing the narrative and composition.
EXPORTING#16
Saving a completed animation or model in a specific file format for use in other applications or platforms.
ANIMATION SOFTWARE#17
Programs used to create, model, texture, rig, and animate in a 3D environment.
DIGITAL ART CONCEPTS#18
Basic principles and techniques related to creating art using digital tools and software.
GEOMETRIC SHAPES#19
Basic forms like cubes, spheres, and cylinders that serve as building blocks for 3D modeling.
OBJECT MANIPULATION#20
Techniques used to move, rotate, and scale objects within a 3D space.
RIGGING PRACTICES#21
Established methods and techniques used in the industry to create efficient and effective rigs.
CREATIVE WORKFLOW#22
The systematic process that guides the development of a project from concept to completion.
PEER FEEDBACK#23
Constructive criticism provided by classmates to help improve skills and project outcomes.
FINAL RENDER#24
The completed output of a 3D animation after all adjustments and settings have been applied.